【发布时间】:2019-06-18 17:30:11
【问题描述】:
我有一个极小极大树和一个评估函数。极小极大函数只返回一个整数(最佳值)。如何存储建立最佳值的第一步?
这是我的代码:
int Brain::MiniMax(GameBoard gb, int depth,int Turn,int lastcount) //0->Max 1->Min
{
if (depth == 5)
return Evaluation(lastcount, gb);
int bestval = 0;
if (Turn == 0)
{
bestval = -100;
vector<pair<int, pair<int, int>>> possibleFences = this->PossibleFences(gb);
for (int i = 0; i < possibleFences.size(); i++)//ForFences
{
int cnt = 0;
NextShortestPathMove(cnt, gb.OpponentPawn,gb);
if (gb.CanPutFence(possibleFences[i].first, possibleFences[i].second.first, possibleFences[i].second.second) == 0)
continue;
gb.PutFence(possibleFences[i].second.first, possibleFences[i].second.second, possibleFences[i].first);
int value = MiniMax(gb, depth + 1,1, cnt);
if (value > bestval)
{
bestval = value;
move = possibleFences[i];
}
}
return bestval;
}
else if (Turn == 1)
{
bestval = +100;
int** possibleMoves = this->PossibleMoves(gb.OpponentPawn.Row, gb.OpponentPawn.Column, gb.OpponentPawn,gb);
for (int i = 0; i < 6; i++)
{
if (possibleMoves[i][0] == -1)
continue;
int cnt = 0;
NextShortestPathMove(cnt, gb.OpponentPawn,gb);
gb.MoveOpponentPlayer(possibleMoves[i][0], possibleMoves[i][1]);
int value = MiniMax(gb, depth + 1, 0,cnt);
bestval = min(value, bestval);
}
return bestval;
}
}
例如,最后如果 bestval = 10,我想要选择这个 bestval 的第一步。现在我将移动存储在“移动”变量中,但它不能正常工作。
【问题讨论】:
标签: minimax