【问题标题】:changing box2d body shapes dynamically动态改变 box2d 身体形状
【发布时间】:2013-06-12 13:03:38
【问题描述】:

是否可以动态改变 Box2d b2Body 的形状?我想这样做是为了实现以下目标。

我)。以一定的速率增加圆形的半径

ii)。更改精灵边界框的尺寸以匹配不断变化的动画帧。

【问题讨论】:

  • 你不能动态改变box2d b2body的形状,但是你可以通过销毁和重建b2body来实现。
  • 你只需要重新创建夹具,而不是整个身体
  • 是的,我的错误,我正要说但写了 b2body。你只需要重新创建夹具。
  • @LearnCocos2D: +1 举个例子。

标签: cocos2d-iphone box2d box2d-iphone


【解决方案1】:
   float radius;
   radius = 1;

创建正文:

b2BodyDef bodyDef;
bodyDef.type = b2_dynamicBody;
bodyDef.position.Set(300/PTM_RATIO, 150/PTM_RATIO);
body = world->CreateBody(&bodyDef);

b2CircleShape circleShape;
circleShape.m_radius = radius;

b2FixtureDef fixtureDef;
fixtureDef.shape = &circleShape;
fixtureDef.density = 1;
fixtureDef.friction = 0.3f;
body ->CreateFixture(&fixtureDef);

在你的触摸方式中:

  - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
   {  

    if (body != NULL) {

    b2Fixture *fixtureA = body->GetFixtureList();
    body->DestroyFixture(fixtureA);

    b2CircleShape circleShape;
    circleShape.m_radius = radius + 0.3; 

    b2FixtureDef fixtureDef;
    fixtureDef.shape = &circleShape;
    fixtureDef.density = 1;
    fixtureDef.friction = 0.3f;
    body->CreateFixture(&fixtureDef);

    radius = radius + 0.3;

   }

每次触摸身体都会变大 0.3。

【讨论】:

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