【发布时间】:2021-08-09 01:56:54
【问题描述】:
我创建了一个游戏,它在运行时发出播放列表,当玩家暂停游戏时发出音乐环境主题,播放列表停止,但当玩家完成暂停状态时,我不知道如何重新开始播放列表。 这是游戏状态的对象:
...
const GAMESTATE = {
PAUSED: 0,
RUNNING: 1,
MENU: 2,
GAMEOVER: 3,
NEWLEVEL: 4
};
...
这些是播放列表中的歌曲:
...
constructor() {
this.gameState = GAMESTATE.MENU;
this.init = document.getElementById('init');
this.gameState = GAMESTATE.MENU;
this.pink = document.getElementById('pink');
this.epic = document.getElementById('epic');
this.rock = document.getElementById('rock');
this.jungla = document.getElementById('jungla');
this.luna = document.getElementById('luna');
this.shot = document.getElementById('shot');
this.piano = document.getElementById('piano');
this.hight = document.getElementById('hight');
this.bad = document.getElementById('bad');
this.playList = [this.init, this.pink, this.epic,
this.rock, this.jungla, this.luna, this.shot, this.piano,
this.hight];
}
...
请注意,游戏的初始状态是菜单状态。 我做了一个随机播放列表的函数:
...
getRandom() {
return Math.floor(Math.random()*this.playList.length);
}
...
然后我在每个关卡的开头放置一首歌曲完成后,另一首随机开始,以固定歌曲为起点。像这样:
...
start() {
if(this.gameState !== GAMESTATE.MENU && this.gameState !==
GAMESTATE.NEWLEVEL) return;
this.gameState = GAMESTATE.RUNNING;
for(i ; i < this.playList.length; i++) {
this.playList[i].addEventListener('ended', () => {
this.playList[this.getRandom()].play();
})
}
this.playList[0].play();
}
...
我停止播放列表这样的:
...
if(this.gameState === GAMESTATE.PAUSED) {
this.bad.play();
for(i = 0; i < this.playList.length; i++) {
if(this.playList[i].play()) {
this.playList[i].pause();
}
}
...
我尝试使用以下命令重新启动播放列表:
...
if(this.gameState === GAMESTATE.RUNNING) {
this.bad.pause();
for(i = 0; i < this.playList.length; i++) {
if(this.playList[i].pause()) {
this.playList[i].play();
}
}
...
但这最后一步失败了,我做错了什么?
【问题讨论】:
标签: javascript oop playback playlist pause