【发布时间】:2021-07-09 05:04:58
【问题描述】:
Building UE4Editor and ShaderCompileWorker...
Using
Visual Studio 2019 14.28.29913 toolchain (C:\msvs\2019\Professional\VC\Tools\MSVC\14.28.29910)
and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Unknown platform for action: command 'C:\msvs\2019\Professional\VC\Tools\MSVC\14.28.29910\bin\HostX64\x64\cl.exe',
arguments
'"H:\ProjectA\Engine\Engine\Intermediate\Build\Win64\UE4Editor\Development\VisualStudioDTE\dte80a.cpp"
/c /nologo /Fo "H:\ProjectA\Engine\Engine\Intermediate\Build\Win64\UE4Editor\Development\VisualStudioDTE\dte80a.obj"
/I .
/I C:\msvs\2019\Professional\VC\Tools\MSVC\14.28.29910\INCLUDE
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"'
C:\msvs\2019\Professional\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5):
error MSB3073:
The command
"..\..\Build\BatchFiles\Build.bat
-Target="UE4Editor Win64 Development"
-Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild"
exited with code 6.
从源代码构建 UE4 引擎(UE4Editor 和 ShaderCompileWorker)时出错。 我已经尝试过很多次清洁和重建。似乎没有帮助。 我该如何解决这个问题?
【问题讨论】:
标签: c++ windows unreal-engine4