【发布时间】:2019-09-01 04:59:51
【问题描述】:
我在加载“基本 C++ 代码项目”时遇到了这个问题,并且由于缺乏信息而完全没有成功。
错误如下:
Running E:/Program Files/Epic Games/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/[My-User]/Documents/Code/[Project Root Dir]/[Project]/[Project].uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
Creating makefile for [Project]Editor (no existing makefile)
@progress push 5%
Parsing headers for [Project]Editor
Running UnrealHeaderTool "D:\[My-User]\Documents\Code\[Project Root Dir]\[Project]\[Project].uproject" "D:\[My-User]\Documents\Code\[Project Root Dir]\[Project]\Intermediate\Build\Win64\[Project]Editor\Development\[Project]Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for [Project]Editor in 8.2032876 seconds
@progress pop
Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ERROR: System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at UnrealBuildTool.XGE.ExecuteTaskFile(String TaskFilePath, DataReceivedEventHandler OutputEventHandler, Int32 ActionCount) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Executors\XGE.cs:line 493
如果有与此问题相关的更多信息,我很乐意提供。
【问题讨论】:
-
是否有任何其他信息可以识别无法找到的文件?看起来它可能是一个可执行文件,那么您是否安装了 Visual Studio 2017?
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不小心删除了以下评论:我同时安装了 17 和 19。我知道的关于该文件的所有信息都在错误中,但我相当确定它与 SDK 有关。
标签: c++ unreal-engine4