【发布时间】:2015-04-20 11:39:56
【问题描述】:
我正在尝试在 Z 轴中平移 CALayer,以让用户感觉物体靠近屏幕。但我无法让它工作。这是我的代码:
func createCircle(size : CGFloat, color : UIColor) {
let layer = CALayer();
let parentLayer = self.visualView.layer;
// layer testing properties
layer.backgroundColor = color.CGColor;
layer.cornerRadius = size / 2.0;
layer.borderWidth = 2.0;
layer.frame = CGRectMake(CGFloat(arc4random() % uint(parentLayer.frame.width)), CGFloat(arc4random() % uint(parentLayer.frame.height)), size, size);
// transform properties
let identity = CATransform3DIdentity;
// have tried both -50 and +50 for the Z-Axis and got nothing.
layer.transform = CATransform3DTranslate(identity, 0, 0, 50);
// animation
let animationGroup = self.createAnimationForLayer(layer);
layer.addAnimation(animationGroup, forKey: nil);
parentLayer.addSublayer(layer);
}
func createAnimationForLayer(layer : CALayer) -> CAAnimationGroup {
let transformChange = CABasicAnimation(keyPath: "transform");
transformChange.fromValue = NSValue(CATransform3D: layer.transform);
transformChange.toValue = NSValue(CATransform3D: CATransform3DIdentity);
let animationGroup = CAAnimationGroup();
animationGroup.animations = [transformChange];
animationGroup.duration = 1.0;
animationGroup.delegate = self;
animationGroup.setValue(layer, forKey: "animationLayer");
animationGroup.fillMode = kCAFillModeForwards;
return animationGroup;
}
翻译根本没有发生。物体不动。我想问题可能出在翻译本身,但如果我给 X 或 Y 赋值,对象就会移动。我不能在 CALayer 中使用 Z 轴吗?
【问题讨论】:
-
您似乎没有任何透视,因此当图层沿 z 轴移动时您不会看到任何变化
-
我发现 CALayer 将自身投影到 Z = 0 上(我不知道这句话在技术上是否正确,希望它有意义)。所以,我发现了 CATransformLayer。但是,我仍然不知道如何制作动画。如何设置视角?
标签: ios core-animation calayer