【发布时间】:2017-07-18 15:08:33
【问题描述】:
我的世界中有一个球和两个垂直的直面。
当我对球施加力时,我希望它保持在一条直线上,但它似乎会以一定角度反弹。
小提琴:https://jsfiddle.net/zvjvvzeL/11/
var Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies,
Body = Matter.Body,
Vector = Matter.Vector,
Events = Matter.Events;
// create an engine
var engine = Engine.create();
var canvas = document.getElementById('canvas');
engine.world.gravity.y = 0; // gravity not needed in this app
// create a renderer
var render = Render.create({
element: document.body,
canvas: canvas,
engine: engine,
options: {wireframes: true}
});
var ball_0 = Bodies.circle(100, 150, 11, {
density: 0.04,
frictionAir: 0.06,
restitution: 0.8,
friction: 0.3
});
var cushion_left = Bodies.rectangle(34, 160, 100, 208, { isStatic: true });
var cushion_right = Bodies.rectangle(492, 160, 100, 208, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [cushion_left, cushion_right, ball_0]);
render.options.height = 300;
canvas.height = 300;
Engine.run(engine);
Render.run(render);
Body.applyForce(ball_0, { x: 0, y: 0 }, { x: 0.5, y: 0 });
【问题讨论】:
-
关闭球上的摩擦可以解决问题。
-
球有旋转吗?
-
没有旋转我正在尝试模拟一个台球,我想要布料和桌子之间的摩擦。
标签: javascript physics matter.js