【问题标题】:Pygame pause keyPygame 暂停键
【发布时间】:2013-11-04 19:37:27
【问题描述】:

我正在 pygame 中为 android 制作游戏,这是我的代码:

import pygame, sys
from pygame.locals import * 

try:
    import Android
except ImportError:
    Android = None

pygame.init()

if Android:
    android.init()
    android.map_key(android.KEYCODE_BACK, pygame.K_ESCAPE)

size = width, height = 1276,650
screen = pygame.display.set_mode(size)

r = 0
bif = pygame.image.load("map.png") 
pygame.display.set_caption("Pygame 2D RPG !")
x,y=0,0
movex, movey=0,0
character="boy.png"
player=pygame.image.load(character).convert_alpha()

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type==KEYDOWN:
            if event.key==K_a:
                movex=-1
            elif event.key==K_d:
                movex=+1
            elif event.key==K_w:
                movey=-1
            elif event.key==K_s:
                movey=+1
        if event.type==KEYUP:
            if event.key==K_a:
                movex=0
            elif event.key==K_d:
                movex=0
            elif event.key==K_w:
                movey=0
            elif event.key==K_s:
                movey=0
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    pygame.quit()
                    sys.exit()
    x+=movex
    y+=movey
    screen.fill((r,0,0))
    screen.blit(bif,(0,0))
    screen.blit(player,(x,y)) 

    pygame.display.update() 
  1. 谁能给我一个链接到我可以学习 pygame 的资源。

  2. 在我的游戏中说,当我按“q”时它会暂停游戏,当我再次按它时它会解冻任何人都可以给我一个关于如何执行此操作的建议。我现在这有点含糊,但意思是每当按下“q”键时,它会阻止角色移动并且一切都停止。

【问题讨论】:

    标签: android python 2d pygame


    【解决方案1】:

    免费电子书 (PDF)

    暂停或多或少像这样:

    self.PAUSED = False
    
    while True:
        for event in pygame.event.get():
            if event.type==KEYDOWN:
                if event.key==K_q:
                    self.PAUSED = not self.PAUSED
    
    
        if not self.PAUSED:
    
            x+=movex
            y+=movey
            screen.fill((r,0,0))
            screen.blit(bif,(0,0))
            screen.blit(player,(x,y)) 
    
            pygame.display.update() 
    

    编辑:

    你在类中没有代码,所以你必须使用 PAUSED 而不使用 self.

    具有暂停屏幕和键盘以及文本“PAUSED”的工作代码

    import pygame, sys
    from pygame.locals import * 
    
    try:
        import Android
    except ImportError:
        Android = None
    
    pygame.init()
    
    if Android:
        android.init()
        android.map_key(android.KEYCODE_BACK, pygame.K_ESCAPE)
    
    size = width, height = 1276,650
    screen = pygame.display.set_mode(size)
    
    r = 0
    bif = pygame.image.load("map.png") 
    pygame.display.set_caption("Pygame 2D RPG !")
    x,y=0,0
    movex, movey=0,0
    character="boy.png"
    player=pygame.image.load(character).convert_alpha()
    
    PAUSED = False
    font = pygame.font.SysFont("serif", 72)
    text_paused = font.render("PAUSED", True, (255, 0, 0))
    
    while True:
    
        # --- events ---
    
        for event in pygame.event.get():
    
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
    
            if event.type==KEYDOWN:
                if event.key == K_ESCAPE:
                    pygame.quit()
                    sys.exit()
                elif event.key==K_q:
                    PAUSED = not PAUSED
    
            if not PAUSED:
                if event.type==KEYDOWN:
                    if event.key==K_a:
                        movex=-1
                    elif event.key==K_d:
                        movex=+1
                    elif event.key==K_w:
                        movey=-1
                    elif event.key==K_s:
                        movey=+1
                if event.type==KEYUP:
                    if event.key==K_a:
                        movex=0
                    elif event.key==K_d:
                        movex=0
                    elif event.key==K_w:
                        movey=0
                    elif event.key==K_s:
                        movey=0
    
        # --- changing values ---
    
        if not PAUSED:
            x+=movex
            y+=movey
    
        # --- drawing ---
    
        screen.fill((r,0,0))
        screen.blit(bif,(0,0))
        screen.blit(player,(x,y)) 
    
        if PAUSED:
            screen.blit(text_paused, (100, 100))
    
        pygame.display.update() 
    

    编辑:

    带有类的版本(或多或少)

    import pygame, sys
    from pygame.locals import * 
    
    try:
        import Android
    except ImportError:
        Android = None
    
    
    #----------------------------------------------------------------------
    
    class Background():
    
        def __init__(self, screen):
    
            self.screen = screen
    
            self.x = 0
            self.y = 0
    
            self.r = 0
    
            filename = "maps.png" # "start_screen.jpg" #
    
            self.image = pygame.image.load(filename).convert_alpha()
    
        def draw(self):
            self.screen.fill((self.r,0,0))
            self.screen.blit(self.image, (self.x, self.y))
    
    
    #----------------------------------------------------------------------
    
    class Player():
    
        def __init__(self, screen):
    
            self.screen = screen
    
            self.x = 0
            self.y = 0
            self.movex = 0
            self.movey = 0
    
            filename = "boy.png" # "jar.png" # 
    
            self.image = pygame.image.load(filename).convert_alpha()
    
        def move(self):
            self.x += self.movex
            self.y += self.movey        
    
        def draw(self):
            self.screen.blit(self.image, (self.x, self.y))
    
        def events(self, event):
    
            if event.type == KEYDOWN:
                if event.key == K_a:
                    self.movex = -1
                elif event.key == K_d:
                    self.movex = +1
                elif event.key == K_w:
                    self.movey = -1
                elif event.key == K_s:
                    self.movey = +1
    
            if event.type==KEYUP:
                if event.key == K_a:
                    self.movex = 0
                elif event.key == K_d:
                    self.movex = 0
                elif event.key == K_w:
                    self.movey = 0
                elif event.key == K_s:
                    self.movey = 0
    
    #----------------------------------------------------------------------
    
    class Game():
    
        def __init__(self):
    
            pygame.init()
    
            if Android:
                android.init()
                android.map_key(android.KEYCODE_BACK, pygame.K_ESCAPE)
    
            self.size = self.width, self.height = 1276, 650
            self.screen = pygame.display.set_mode(self.size)
    
            pygame.display.set_caption("Pygame 2D RPG !")
    
            self.background = Background(self.screen)
            self.player = Player(self.screen)
    
            font = pygame.font.SysFont("serif", 72)
            self.text_paused = font.render("PAUSED", True, (255, 0, 0))
    
        def run(self):
    
            PAUSED = False
    
            RUNNING = True
    
            while RUNNING:
    
                # --- events ---
    
                for event in pygame.event.get():
    
                    if event.type == pygame.QUIT:
                        RUNNING = False
    
                    if event.type==KEYDOWN:
                        if event.key == K_ESCAPE:
                            RUNNING = False
                        elif event.key==K_q:
                            PAUSED = not PAUSED
    
                    if not PAUSED:
                        self.player.events(event)
    
                # --- changing values ---
    
                if not PAUSED:
                    self.player.move()
    
                # --- drawing ---
    
                self.background.draw()
                self.player.draw()
    
                if PAUSED:
                    self.screen.blit(self.text_paused, (100, 100))
    
                pygame.display.update() 
    
            pygame.quit()
            sys.exit()
    
    #----------------------------------------------------------------------
    
    if __name__ == '__main__':
        Game().run()
    

    【讨论】:

      【解决方案2】:

      http://www.pygame.org/wiki/tutorials 看起来是一些教程的好地方。我不确定您寻找的高级程度,所以它们可能有点基本。乍一看,这看起来不错:http://programarcadegames.com/index.php?chapter=bitmapped_graphics_and_sound&lang=en#section_12

      这可能是一种非常笨拙的方法,但您可以创建一个无限循环,直到您再次按下 q 键为止:

      if <q key pressed>:
          while 1:
              sleep(1)
              if <q key pressed>:
                   break
      

      是一个相当简化的版本。

      【讨论】:

        【解决方案3】:

        默认的Punch the chimp tutorial 是一个很好的起点。具体来说,你应该看看他们使用 pygame.time.Clock.tick 来限制帧率。

        一旦你有了一个游戏循环,最简单的暂停方法是使用“event.wait()”,它会停止并等待事件发生。您只需使用它等待直到按下取消暂停,然后继续事件循环。

        【讨论】:

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