【问题标题】:Character Movement: How to pause character when not moving. XNA角色移动:如何在不移动时暂停角色。 XNA
【发布时间】:2013-11-16 14:59:36
【问题描述】:

当没有按下任何移动或动作键时,我正试图阻止我的角色执行动画。
我有一个暂停动画的功能,但我不确定如何在不完全停止角色移动的情况下实现它。

这是我在PlayerSprite 更新中所做的:

 this.move = (int)(GameData.PLAYER_MOVE_INCREMENT * gameTime.ElapsedGameTime.Milliseconds);
 if (SpriteManager.GAME.KEYBOARDMANAGER.isKeyDown(leftKey))
 {
     MoveBy(-move, 0);
     this.PRESENTATIONINFO.SPRITEEFFECTS = SpriteEffects.FlipHorizontally;
 }
 if (SpriteManager.GAME.KEYBOARDMANAGER.isKeyDown(rightKey))
 {
     MoveBy(move, 0);
     this.PRESENTATIONINFO.SPRITEEFFECTS = SpriteEffects.None;
 }
 if (SpriteManager.GAME.KEYBOARDMANAGER.isFirstKeyPress(Keys.Space))
 {
     bPause = !bPause;
 }

当我按下空格键时动画会暂停,但我希望它在没有按下任何键时暂停以产生角色静止不动的效果。

提前致谢。

我通过这样做修复了它:

bPause = true;
this.move = (int)(GameData.PLAYER_MOVE_INCREMENT * gameTime.ElapsedGameTime.Milliseconds);
if (SpriteManager.GAME.KEYBOARDMANAGER.isKeyDown(leftKey))
{
    bPause = false;
    MoveBy(-move, 0);
    this.PRESENTATIONINFO.SPRITEEFFECTS = SpriteEffects.FlipHorizontally;
}
if (SpriteManager.GAME.KEYBOARDMANAGER.isKeyDown(rightKey))
{
    bPause = false;
    MoveBy(move, 0);
    this.PRESENTATIONINFO.SPRITEEFFECTS = SpriteEffects.None;
}
if (SpriteManager.GAME.KEYBOARDMANAGER.isFirstKeyPress(Keys.Space))
{
    bPause = false;
}

【问题讨论】:

    标签: c# xna sprite sprite-sheet


    【解决方案1】:
    if (SpriteManager.GAME.KEYBOARDMANAGER.isKeyDown(leftKey))
    {
       bPause = false;
       MoveBy(-move, 0);
       this.PRESENTATIONINFO.SPRITEEFFECTS = SpriteEffects.FlipHorizontally;
    }
    else if (SpriteManager.GAME.KEYBOARDMANAGER.isKeyDown(rightKey))
    {
       bPause = false;
       MoveBy(move, 0);
       this.PRESENTATIONINFO.SPRITEEFFECTS = SpriteEffects.None;
    }
    else
    {
       bPause = true;
    }
    

    【讨论】:

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