【发布时间】:2015-04-22 15:35:51
【问题描述】:
我正在使用 WebGL 1.0(基于 OpenGL ES 2.0)设计一个圆柱体。
它最初是一个带有 m 个堆栈的 n 边多边形(n 个切片)。它的法线指定如下:
即使正确绘制了多边形/圆柱体,它的面也不是从每个角度都可见。它们只能从内部看到,如下图所示:
我的目标是制作一个完全可见的圆柱体,如下所示(不需要顶面/底面):
有人知道如何解决这个问题吗?代码如下:
//End if stacks = 0
if (this.stacks <= 0) return;
this.vertices = [];
this.indices = [];
this.normals = [];
//--- Vertices & Normals ---
var angle;
var alpha = 360 / this.slices;
var zCoord = 0;
// (N) stacks -> (N + 1) faces -> (faces * this.slices) vertex
for ( var stackIndex = 0; stackIndex < this.stacks + 1; stackIndex++) {
//Reset angle for each face of the stack
angle = 0;
for ( var sliceIndex = 0; sliceIndex < this.slices; sliceIndex++) {
this.vertices.push(Math.cos(angle * degToRad)); //X
this.vertices.push(Math.sin(angle * degToRad)); //Y
this.vertices.push(zCoord); //Z
this.normals.push(Math.cos(angle * degToRad)); //X
this.normals.push(Math.sin(angle * degToRad)); //Y
this.normals.push(zCoord); //Z
//Updating angle
angle = angle + alpha;
}
//Updating z coordinate
zCoord = zCoord + (1 / this.stacks);
}
//--- Indices ---
var stackInc; stackIndex = 0; sliceIndex = 0;
for (stackIndex = 0; stackIndex < this.stacks; stackIndex++) {
stackInc = stackIndex * this.slices;
for (sliceIndex = 0; sliceIndex < this.slices; sliceIndex++) {
if (sliceIndex != this.slices - 1) {
//T1
this.indices.push(sliceIndex + stackInc);
this.indices.push(sliceIndex + stackInc + this.slices);
this.indices.push(sliceIndex + stackInc + this.slices + 1);
//T2
this.indices.push(sliceIndex + stackInc + this.slices + 1); //this.slices
this.indices.push(sliceIndex + stackInc + 1); //0
this.indices.push(sliceIndex + stackInc); //int4
}
//Handling last face which uses repeated vertices
else {
this.indices.push(sliceIndex + stackInc);
this.indices.push(sliceIndex + stackInc + this.slices);
this.indices.push(stackInc + this.slices);
this.indices.push(stackInc + this.slices);
this.indices.push(stackInc);
this.indices.push(sliceIndex + stackInc); //int4
}
}
}
【问题讨论】:
-
我没有详细查看您的代码,只是一个简单的问题:您是否启用了背面剔除?
-
是的,它已启用。我切换了索引顺序,它现在似乎按预期工作!
标签: javascript webgl opengl-es-2.0