【发布时间】:2014-12-31 08:04:22
【问题描述】:
我一直在尝试将在 Unity 手册中找到的低通滤波器代码示例应用到我的游戏中,但我遇到了一些问题。
这是 Unity 手册中的原始 JavaScript 示例:
var AccelerometerUpdateInterval : float = 1.0 / 60.0;
var LowPassKernelWidthInSeconds : float = 1.0;
private var LowPassFilterFactor : float = AccelerometerUpdateInterval / LowPassKernelWidthInSeconds; // tweakable
private var lowPassValue : Vector3 = Vector3.zero;
function Start ()
{
lowPassValue = Input.acceleration;
}
function LowPassFilterAccelerometer() : Vector3
{
lowPassValue = Mathf.Lerp(lowPassValue, Input.acceleration, LowPassFilterFactor);
return lowPassValue;
}
这是我对 C# 的转换:
float AccelerometerUpdateInterval = 1.0f / 60.0f;
float LowPassKernelWidthInSeconds = 1.0f;
private float LowPassFilterFactor = AccelerometerUpdateInterval / LowPassKernelWidthInSeconds; // tweakable
private Vector3 lowPassValue = Vector3.zero;
void Start ()
{
lowPassValue = Input.acceleration;
}
Vector3 LowPassFilterAccelerometer ()
{
lowPassValue = Mathf.Lerp(lowPassValue, Input.acceleration, LowPassFilterFactor);
return lowPassValue;
}
我使用加速度计移动我的角色的原始代码是这样的(无低通滤波器):
float speed = 30.0f;
Vector2 dir;
private float accel;
void Start ()
{
accel = Input.acceleration.x;
}
// Update is called once per frame
void Update ()
{
accel = Mathf.MoveTowards (accel, Input.acceleration.x, speed * Time.deltaTime);
dir = new Vector3(accel, 0);
// move the object at the velocity defined in speed:
transform.Translate(dir * speed * Time.deltaTime, 0);
}
这是我尝试实现低通滤波器以减少噪声/抖动:
float AccelerometerUpdateInterval = 1.0f / 60.0f;
float LowPassKernelWidthInSeconds = 1.0f;
private float LowPassFilterFactor;
private Vector3 lowPassValue = Vector3.zero;
public float speed = 30.0f;
void Start ()
{
lowPassValue = Input.acceleration;
LowPassFilterFactor = AccelerometerUpdateInterval / LowPassKernelWidthInSeconds;
}
Vector3 LowPassFilterAccelerometer()
{
lowPassValue = Mathf.Lerp(lowPassValue, Input.acceleration, LowPassFilterFactor);
return lowPassValue;
}
// Update is called once per frame
void Update ()
{
// move the object at the velocity defined in speed:
transform.Translate(LowPassFilterAccelerometer() * speed * Time.deltaTime, 0);
}
我在尝试编译脚本时遇到了一些错误:
错误 CS1502:最佳重载方法匹配 `UnityEngine.Mathf.Lerp(float, float, float)' 有一些无效 论据
错误 CS1503:参数
#1' cannot convertUnityEngine.Vector3' 表达式来输入`float'
【问题讨论】:
-
我认为错误信息很清楚。你读过它们吗?显然,参数类型是您使用的
Lerp方法之一错误。对于第二个,您尝试将Vector3类型转换为float,这似乎是不可能的。 -
它说 Mathf.Lerp 只接受浮点参数.. 但是为什么 Unity 手册中的示例会使用 Vector3 的?
标签: javascript c# unityscript lowpass-filter