【发布时间】:2015-03-24 17:09:34
【问题描述】:
我想翻译窗口左侧的圆环,但我不知道是什么原因导致它没有做任何事情。这是一个代码:
public void display(GLAutoDrawable drawable) {
GL2 gl2 = drawable.getGL().getGL2();
gl2.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
gl2.glMatrixMode(GL2.GL_PROJECTION);
gl2.glLoadIdentity();
gl2.glColor3f(1.0f, 0f, 0f);
gl2.glPushMatrix();
gl2.glTranslatef(-5.5f, -0f, -10f);
gl2.glRotatef(30f, 1f, 1f, 1f);
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT, FloatBuffer.wrap(QA_RED));
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_DIFFUSE, FloatBuffer.wrap(QA_RED));
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, FloatBuffer.wrap(QA_WHITE));
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SHININESS, FloatBuffer.wrap(new float[]{30f}));
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT, FloatBuffer.wrap(QA_RED));
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_DIFFUSE, FloatBuffer.wrap(QA_RED));
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, FloatBuffer.wrap(QA_WHITE));
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SHININESS, FloatBuffer.wrap(new float[]{30f}));
glut.glutSolidTorus(0.1f, 0.2f, 10, 20);
gl2.glFlush();
}
如果我添加翻译方法环消失,否则我无法将其翻译到左侧。请任何建议我该如何解决?
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