【发布时间】:2010-12-28 21:09:01
【问题描述】:
我需要一个算法来解决这个问题: 给定 2 个矩形在任何角落相交或重叠在一起,我如何确定没有重叠(相交)区域的两个矩形的总面积?这意味着交叉区域必须计算一次,可以使用第一个矩形,也可以使用第二个矩形。
【问题讨论】:
-
你有交点的位置吗?
标签: algorithm
我需要一个算法来解决这个问题: 给定 2 个矩形在任何角落相交或重叠在一起,我如何确定没有重叠(相交)区域的两个矩形的总面积?这意味着交叉区域必须计算一次,可以使用第一个矩形,也可以使用第二个矩形。
【问题讨论】:
标签: algorithm
这很容易。首先计算交点坐标,也是一个矩形。
left = max(r1.left, r2.left)
right = min(r1.right, r2.right)
bottom = max(r1.bottom, r2.bottom)
top = min(r1.top, r2.top)
然后,如果交集不为空(left < right && bottom < top),则从两个矩形的公共区域中减去它:r1.area + r2.area - intersection.area。
PS:
bottom = min(r1.bottom, r2.bottom)
top = max(r1.top, r2.top)
【讨论】:
{left: 100, bottom: 200, right: 300, top: 400}。但是这里没有人会为你写一个完整的应用程序,人们有自己的工作。
这里是使用 Java 的该算法的完整解决方案:
public static int solution(int K, int L, int M, int N, int P, int Q, int R,
int S) {
int left = Math.max(K, P);
int right = Math.min(M, R);
int bottom = Math.max(L, Q);
int top = Math.min(N, S);
if (left < right && bottom < top) {
int interSection = (right - left) * (top - bottom);
int unionArea = ((M - K) * (N - L)) + ((R - P) * (S - Q))
- interSection;
return unionArea;
}
return 0;
}
【讨论】:
我看到这个问题没有得到回答,所以我编写了一个小型 Java 程序来尝试 @VicJordan 和 @NikitaRybak 在之前的答案中讨论过的等式。希望这会有所帮助。
/**
* This function tries to see how much of the smallest rectangle intersects
* the with the larger one. In this case we call the rectangles a and b and we
* give them both two points x1,y1 and x2, y2.
*
* First we check for the rightmost left coordinate. Then the leftmost right
* coordinate and so on. When we have iLeft,iRight,iTop,iBottom we try to get the
* intersection points lenght's right - left and bottom - top.
* These lenght's we multiply to get the intersection area.
*
* Lastly we return the result of what we get when we add the two areas
* and remove the intersection area.
*
* @param xa1 left x coordinate A
* @param ya1 top y coordinate A
* @param xa2 right x coordinate A
* @param ya2 bottom y coordinate A
* @param xb1 left x coordinate B
* @param yb1 top y coordinate B
* @param xb2 right x coordinate B
* @param yb2 bottom y coordinate B
* @return Total area without the extra intersection area.
*/
public static float mostlyIntersects(float xa1, float ya1, float xa2, float ya2, float xb1, float yb1, float xb2, float yb2) {
float iLeft = Math.max(xa1, xb1);
float iRight = Math.min(xa2, xb2);
float iTop = Math.max(ya1, yb1);
float iBottom = Math.min(ya2, yb2);
float si = Math.max(0, iRight - iLeft) * Math.max(0, iBottom - iTop);
float sa = (xa2 - xa1) * (ya2 - ya1);
float sb = (xb2 - xb1) * (yb2 - yb1);
return sa + sb - si;
}
【讨论】:
如果原点 (0,0) 位于参考系的左下角,则交点坐标正确。
在图像处理中,原点 (0,0) 通常位于参考系的左上角,交点的坐标底部和顶部将是:
bottom = min(r1.bottom, r2.bottom)
top = max(r1.top, r2.top)
【讨论】:
具有分析和 LeetCode 测试结果的 Swift 版本解决方案。
/**
Calculate the area of intersection of two given rectilinear rectangles.
- Author:
Cong Liu <congliu0704 at gmail dot com>
- Returns:
The area of intersection of two given rectilinear rectangles.
- Parameters:
- K: The x coordinate of the lower left point of rectangle A
- L: The y coordinate of the lower left point of rectangle A
- M: The x coordinate of the upper right point of rectangle A
- N: The y coordinate of the upper right point of rectangle A
- P: The x coordinate of the lower left point of rectangle B
- Q: The y coordinate of the lower left point of rectangle B
- R: The x coordinate of the upper right point of rectangle B
- S: The y coordinate of the upper right point of rectangle B
- Assumptions:
All the eight given coordinates (K, L, M, N, P, Q, R and S) are integers
within the range [-2147483648...2147483647], that is, Int32-compatible.
K < M, L < N, P < R, Q < S
- Analysis:
The area of intersected is dyIntersected * dxIntersected.
To find out dyIntersected, consider how y coordinates of two rectangles relate
to each other, by moving rectangle A from above rectangle B down.
Case 1: when N > L >= S > Q, dyIntersected = 0
Case 2: when N >= S > L >= Q, dyIntersected = S - L
Case 3: when S > N > L >= Q, dyIntersected = N - L
Case 4: when S >= N >= Q > L, dyIntersected = N - Q
Case 5: when N > S > Q > L, dyIntersected = S - Q
Cases 2 and 3 can be merged as Case B:
when L >= Q, dyIntersected = min(N, S) - L
Cases 4 and 5 can be merged as Case C:
when Q > L, dyIntersected = min(N, S) - Q
Cases B and C can be merged as Case D:
when S > L , dyIntersected = min(N, S) - max(L, Q)
Likewise, x coordinates of two rectangles relate similarly to each other:
Case 1: when R > P >= M > K, dxIntersected = 0
Case 2: when M > P , dxIntersected = min(R, M) - max(P, K)
- Submission Date:
Sat 20 Jan 2018 CST at 23:28 pm
- Performance:
https://leetcode.com/problems/rectangle-area/description/
Status: Accepted
3081 / 3081 test cases passed.
Runtime: 78 ms
*/
class Solution {
public static func computeArea(_ K: Int, _ L: Int, _ M: Int, _ N: Int, _ P: Int, _ Q: Int, _ R: Int, _ S: Int) -> Int {
let areaA : Int = Int((M - K) * (N - L))
let areaB : Int = Int((R - P) * (S - Q))
var xIntersection : Int = 0
var yIntersection : Int = 0
var areaIntersection : Int = 0
if ((min(M, R) - max(K, P)) > 0) {
xIntersection = Int(min(M, R) - max(K, P))
}
if ((min(N, S) - max(L, Q)) > 0) {
yIntersection = Int(min(N, S) - max(L, Q))
}
if ((xIntersection == 0) || (yIntersection == 0)) {
areaIntersection = 0
} else {
areaIntersection = Int(xIntersection * yIntersection)
}
return (areaA + areaB - areaIntersection)
}
}
// A simple test
Solution.computeArea(-4, 1, 2, 6, 0, -1, 4, 3) // returns 42
【讨论】:
很抱歉来晚了。 我不知道您是否正在寻找特定语言: 但在 iOS 上它非常简单:
CGRectIntersection
它会给你与给定两个矩形重叠的 CGrect。 如果它们不相交,则返回 CGRectIsNull。
希望这至少对某人有所帮助。快乐编码
【讨论】: