【发布时间】:2015-05-17 22:50:55
【问题描述】:
我在虚幻引擎 4 中使用以下代码来捕获麦克风输入并获得结果 FFT。
我无法根据此数据计算频率。
我尝试找到最大幅度并将其作为频率,但这似乎不正确。
// Additional includes:
#include "Voice.h"
#include "OnlineSubsystemUtils.h"
// New class member:
TSharedPtr<class IVoiceCapture> voiceCapture;
// Initialisation:
voiceCapture = FVoiceModule::Get().CreateVoiceCapture();
voiceCapture->Start();
// Capturing samples:
uint32 bytesAvailable = 0;
EVoiceCaptureState::Type captureState = voiceCapture->GetCaptureState(bytesAvailable);
if (captureState == EVoiceCaptureState::Ok && bytesAvailable > 0)
{
uint8 buf[maxBytes];
memset(buf, 0, maxBytes);
uint32 readBytes = 0;
voiceCapture->GetVoiceData(buf, maxBytes, readBytes);
uint32 samples = readBytes / 2;
float* sampleBuf = new float[samples];
int16_t sample;
for (uint32 i = 0; i < samples; i++)
{
sample = (buf[i * 2 + 1] << 8) | buf[i * 2];
sampleBuf[i] = float(sample) / 32768.0f;
}
// Do fun stuff here
delete[] sampleBuf;
}
【问题讨论】:
-
SO 上已经有很多重复项,参见例如stackoverflow.com/questions/4914832/…
标签: c++ fft frequency-analysis unreal-engine4