【问题标题】:Animation of stroke of circle segment ends in complete stroke圆段笔画动画以完整笔画结束
【发布时间】:2012-02-04 17:37:54
【问题描述】:

我正在尝试为圆的一部分设置动画效果。为了存档这个,我使用了 CABasicAnimations,它运行良好。

动画从顶部开始,安静地移动到整个圆圈的三分之一处。但是当动画结束时,圆圈会立即被完全绘制出来。

如何防止这种情况发生?

这是我的自定义 UIView 的源代码:

- (void)drawRect:(CGRect)rect
{
    int radius = 100;
    int strokeWidth = 10;
    CGColorRef color = [UIColor redColor].CGColor;
    int timeInSeconds = 5;

    CGFloat startAngle = 0;
    CGFloat endAngle = 0.33;

    CAShapeLayer *circle = [CAShapeLayer layer];

    circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2.0*radius, 2.0*radius) cornerRadius:radius].CGPath;

    circle.position = CGPointMake(CGRectGetMidX(self.frame)-radius, CGRectGetMidY(self.frame)-radius);

    circle.fillColor = [UIColor clearColor].CGColor;
    circle.strokeColor = color;
    circle.lineWidth = strokeWidth;

    [self.layer addSublayer:circle];

    CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    drawAnimation.duration            = timeInSeconds;
    drawAnimation.repeatCount         = 1.0;
    drawAnimation.removedOnCompletion = NO;

    drawAnimation.fromValue = [NSNumber numberWithFloat:startAngle];
    drawAnimation.toValue   = [NSNumber numberWithFloat:endAngle];

    drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

    [circle addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
}

【问题讨论】:

    标签: objective-c ios cocoa-touch core-animation cabasicanimation


    【解决方案1】:

    当您将动画应用到图层时,Core Animation 会创建图层的副本并为副本的属性设置动画。原始层称为模型层,副本称为表示层。动画永远不会改变模型层的属性。

    您尝试通过将removedOnCompletion 设置为NO 来解决此问题。您还必须设置动画的 fillMode 才能使其正常工作,但这并不是为属性设置动画的真正正确方法。

    正确的方法是更改​​模型层的属性,然后应用动画。

    // Change the model layer's property first.
    circle.strokeEnd = endAngle;
    
    // Then apply the animation.
    CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    drawAnimation.duration            = timeInSeconds;
    drawAnimation.fromValue = [NSNumber numberWithFloat:startAngle];
    drawAnimation.toValue   = [NSNumber numberWithFloat:endAngle];
    drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    [circle addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
    

    这在WWDC 2011Core Animation Essentials video 中有解释。强烈推荐观看。

    【讨论】:

    • 知道drawAnimation.duration期间的进度%(0到1)吗?
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