【发布时间】:2011-09-18 00:03:17
【问题描述】:
我今天开始学习 OpenGL,它简直太棒了。但是我不能一辈子根据深度绘制对象,而不是绘制顺序,所以我希望有人能告诉我我做错了什么。
这是我用来创建立方体的极其简单的代码:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
//Simple translation
glBegin(GL_QUADS);
glColor3f(0.0f,1.0f,0.0f);
glVertex3f( 1.0f, 1.0f,-1.0f);
glVertex3f(-1.0f, 1.0f,-1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glColor3f(1.0f,0.5f,0.0f);
glVertex3f( 1.0f,-1.0f, 1.0f);
glVertex3f(-1.0f,-1.0f, 1.0f);
glVertex3f(-1.0f,-1.0f,-1.0f);
glVertex3f( 1.0f,-1.0f,-1.0f);
glColor3f(1.0f,0.0f,0.0f);
//You get the point, continue with all sides
glEnd(); // End Drawing The Cube
SDL_GL_SwapBuffers();
这是设置代码:
if (SDL_Init(SDL_INIT_EVERYTHING)<0)
return -1;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
SDL_Surface* screen = SDL_SetVideoMode(screen_x,screen_y,32,SDL_HWSURFACE|SDL_GL_DOUBLEBUFFER|SDL_OPENGL);
if (screen == NULL)
return -2;
//glEnable(GL_DEPTH_TEST); //<-If this is uncommented look at figure 1
glDepthFunc(GL_LESS);
glClearColor(0, 0, 0, 0);
glClearDepth(1.0f);
glViewport(0, 0, screen_x, screen_y);
glMatrixMode(GL_PROJECTION); //projection with ortho, model otherwise
glLoadIdentity();
gluPerspective(60.0,1.0,0.0,10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
好吧,当我
glEnable(GL_DEPTH_TEST);
...
如果我不启用它
那么我应该做什么呢?我肯定错过了什么?如何解决我的深度问题?
【问题讨论】:
-
如果你刚开始学习 OpenGL,你不应该学习立即模式。从最新版本的 OpenGL 来看,它很慢、很麻烦并且已被弃用,在 OpenGL-ES 中从未提供过。我推荐 Nicol Bolas 的教程,它们是目前最好的 arcsynthesis.org/gltut
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哇,非常感谢,这非常有帮助。当然,现在我正在阅读而不是编程,所以诅咒你,诅咒你鸭嘴兽 datenwolf。诅咒你。