【发布时间】:2016-10-13 02:28:21
【问题描述】:
基本上,我试图同时围绕 2 个点旋转一个正方形。
在这里,当鼠标向左或向右移动时,我试图围绕它的中心旋转正方形,而当鼠标向上或向下移动时,我正在围绕任何其他点旋转(此处为 50:100)。但是,我的方块在屏幕上跳跃,当我试图只围绕中心旋转时,它会继续围绕 50:100 旋转。 有什么建议可以解决这个问题吗?
#include <SFML/Graphics.hpp>
using namespace sf;
Event evt;
int main(int argc, char* argv)
{
RenderWindow window(VideoMode(600, 600), "test");
RectangleShape test(Vector2<float>(20.0f, 20.0f));
test.setFillColor(Color::Red);
test.setPosition(300, 300);
test.setOrigin(10, 10);
Clock deltaTime;
Clock timer;
timer.restart();
int mouseX = 0, mouseY = 0;
int curMouseX = 0, curMouseY = 0;
float offset = 100;
bool moving = false;
while (window.isOpen())
{
while (window.pollEvent(evt)) {
switch (evt.type)
{
case Event::MouseMoved:
curMouseX = mouseX;
curMouseY = mouseY;
mouseX = evt.mouseMove.x;
mouseY = evt.mouseMove.y;
moving = true;
break;
}
}
float elaspedTime = deltaTime.restart().asSeconds();
if (curMouseX != mouseX && moving) {
test.setOrigin(10, 10);
test.rotate(360 * elaspedTime);
// test.setOrigin(50, 100); Tried this to avoid jumping. When uncommented, doesn't rotate around the center.
}
if (curMouseY != mouseY && moving) {
test.setOrigin(50, 100);
test.rotate(60 * elaspedTime);
}
window.clear();
window.draw(test);
window.display();
moving = false;
}
return 0;
}
【问题讨论】:
-
您希望您的 retangle 连续移动还是仅在鼠标移动时移动?