【发布时间】:2016-09-05 20:43:37
【问题描述】:
我已经创建了第一个图像的网格,我想要粉红色阴影区域之间的碰撞器
编写以下脚本后,我在第二张图片中得到了对撞机
void InnerOuterCircle () {
vertice = new List<Vector3> ();
triangle = new List<int> ();
for (int x = 0; x <= angle; x ++) {
vertice.Add(new Vector3(Mathf.Cos(x * Mathf.Deg2Rad) * innerRadius,Mathf.Sin(x * Mathf.Deg2Rad) * innerRadius));
vertice.Add(new Vector3(Mathf.Cos(x * Mathf.Deg2Rad) * outerRadius,Mathf.Sin(x * Mathf.Deg2Rad) * outerRadius));
}
for (int x = 0; x < vertice.Count - 2; x += 2) {
triangle.Add (x + 0);
triangle.Add (x + 2);
triangle.Add (x + 1);
triangle.Add (x + 2);
triangle.Add (x + 3);
triangle.Add (x + 1);
}
Mesh mesh = new Mesh ();
MeshFilter filter = GetComponent<MeshFilter> ();
filter.mesh = mesh;
mesh.vertices = vertice.ToArray ();
mesh.triangles = triangle.ToArray ();
PolygonCollider2D collider = gameObject.AddComponent<PolygonCollider2D> ();
Vector2[] edgePoints = new Vector2[vertice.Count];
for (int i = 0; i < vertice.Count; i++) {
edgePoints [i] = vertice [i];
}
collider.points = edgePoints;
}
【问题讨论】:
标签: c# unity3d game-physics