只是为了跟进 @sj-r 和 @Rickster 的 cmets。
@Rickster 谈到的关于coordinateOrigin.scn 的示例代码可在此处找到:Creating Face Based Experiences
这是我之前用来可视化 Axis 的一个小 sn-p:
class BMOriginVisualizer: SCNNode {
//----------------------
//MARK: - Initialization
//---------------------
/// Creates An AxisNode To Vizualize ARAnchors
///
/// - Parameter scale: CGFloat
init(scale: CGFloat = 1) {
super.init()
//1. Create The X Axis
let xNode = SCNNode()
let xNodeGeometry = SCNBox(width: 1, height: 0.01, length: 0.01, chamferRadius: 0)
xNode.geometry = xNodeGeometry
xNodeGeometry.firstMaterial?.diffuse.contents = UIColor.red
xNode.position = SCNVector3(0.5, 0, 0)
self.addChildNode(xNode)
//2. Create The Y Axis
let yNode = SCNNode()
let yNodeGeometry = SCNBox(width: 0.01, height: 1, length: 0.01, chamferRadius: 0)
yNode.geometry = yNodeGeometry
yNode.position = SCNVector3(0, 0.5, 0)
yNodeGeometry.firstMaterial?.diffuse.contents = UIColor.green
self.addChildNode(yNode)
//3. Create The Z Axis
let zNode = SCNNode()
let zNodeGeometry = SCNBox(width: 0.01, height: 0.01, length: 1, chamferRadius: 0)
zNode.geometry = zNodeGeometry
zNodeGeometry.firstMaterial?.diffuse.contents = UIColor.blue
zNode.position = SCNVector3(0, 0, 0.5)
self.addChildNode(zNode)
//4. Scale Our Axis
self.scale = SCNVector3(scale, scale, scale)
}
required init?(coder aDecoder: NSCoder) { fatalError("Vizualizer Coder Not Implemented") }
}
可以这样初始化:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
let anchorVizualizer = BMOriginVisualizer(scale: 0.5)
node.addChildNode(anchorVizualizer)
}
希望这将作为对@sj-r 提供的答案的扩展有用。