【发布时间】:2017-03-12 21:31:48
【问题描述】:
我正在尝试使用 THREE.js 制作游戏。我有一条包含很多曲线和一些直线路径的路径。
我在网上找了一个例子,尝试实现TrackballControls.js,让摄像头跟随一条线,但是摄像头不看前面,移动很奇怪。
代码如下:
var controls = new THREE.TrackballControls(camera, render.domElement);
var numPoints = 50;
spline = new THREE.CatmullRomCurve3([
new THREE.Vector3(0, 0, 0),
new THREE.Vector3(50, 0, 0),
new THREE.Vector3(0, 0, -100)
]);
var material = new THREE.LineBasicMaterial({
color: 0xff00f0,
});
var geometry = new THREE.Geometry();
var splinePoints = spline.getPoints(numPoints);
for (var i = 0; i < splinePoints.length; i++) {
geometry.vertices.push(splinePoints[i]);
}
line = new THREE.Line(geometry, material);
line.position.set(0, 0, 0);
scene.add(line);
var counter = 0;
if (counter <= 1) {
camera.position.copy( spline.getPointAt(counter) );
tangent = spline.getTangentAt(counter).normalize();
axis.crossVectors(up, tangent).normalize();
var radians = Math.acos(up.dot(tangent));
camera.quaternion.setFromAxisAngle(axis, radians);
counter += 0.005
} else {
counter = 0;
}
谢谢。
【问题讨论】:
标签: javascript three.js