【发布时间】:2024-01-15 21:39:01
【问题描述】:
我有多线程异步套接字侦听器。我想检查请求是否安全。但我想在 AcceptCallBack 方法中检查,而不是在 ReceiveCallBack 中检查。
我会这样做是因为我希望我的代码同时适用于 HTTP 和 HTTPS。如果请求来自 HTTPS,我将继续使用经过身份验证的 SslStream 而不是原始套接字。
这是我的代码:
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
namespace LearnRequestType
{
class *
{
private static readonly ManualResetEvent _manualResetEvent = new ManualResetEvent(false);
private void StartListening()
{
IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Any, 9002);
if (localEndPoint != null)
{
Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
if (listener != null)
{
listener.Bind(localEndPoint);
listener.Listen(10);
Console.WriteLine("Socket listener is running...");
listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
}
}
}
private void AcceptCallback(IAsyncResult ar)
{
_manualResetEvent.Set();
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
StateObject state = new StateObject();
state.workSocket = handler;
// I want to understand if request comes from HTTP or HTTPS before this line.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
}
private void ReceiveCallback(IAsyncResult result)
{
StateObject state = (StateObject)result.AsyncState;
Socket handler = state.workSocket;
string clientIP = ((IPEndPoint)handler.RemoteEndPoint).Address.ToString();
int numBytesReceived = handler.EndReceive(result);
if (!handler.Connected)
{
handler.Close();
return;
}
// Read incoming data...
if (numBytesReceived > 0)
{
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, numBytesReceived));
// Read incoming data line by line.
string[] lines = state.sb.ToString().Split('\n');
if (lines[lines.Length - 1] == "<EOF>")
{
// We received all data. Do something...
}
else
{
// We didn't receive all data. Continue reading...
handler.BeginReceive(state.buffer, 0, state.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), state);
}
}
}
}
}
public class StateObject
{
public Socket workSocket = null;
public const int BufferSize = 256;
public byte[] buffer = new byte[BufferSize];
public StringBuilder sb = new StringBuilder();
}
如果我像这样更改 AcceptCallBack 方法和 StateObject 类:
private void AcceptCallback(IAsyncResult ar)
{
_manualResetEvent.Set();
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
try
{
sslStream = new SslStream(new NetworkStream(handler, true));
// try to authenticate
sslStream.AuthenticateAsServer(_cert, false, System.Security.Authentication.SslProtocols.Tls, true);
state.workStream = sslStream;
state.workStream.ReadTimeout = 100000;
state.workStream.WriteTimeout = 100000;
if (state.workStream.IsAuthenticated)
{
state.workStream.BeginRead(state.buffer, 0, StateObject.BufferSize, ReceiveCallback, state);
}
}
catch (IOException ex)
{
// ıf we get handshake failed due to an unexpected packet format, this means incoming data is not HTTPS
// Continue with socket not sslstream
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
}
StateObject state = new StateObject();
state.workStream = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
}
public class StateObject
{
public Socket workSocket = null;
public SslStream workStream = null;
public const int BufferSize = 1024;
public byte[] buffer = new byte[BufferSize];
public StringBuilder sb = new StringBuilder();
}
我可以决定传入的数据类型是 HTTP 还是 HTTPS,但如果是 HTTP,则每次都会由 catch 块处理,因此会降低应用程序性能。
还有其他方法吗?
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