【发布时间】:2021-11-04 06:36:11
【问题描述】:
我正在尝试制作眼睛,因为为什么不这样做,所以我正在尝试制作闪烁的动画。
我没有选择闭合“眼睑”圆圈,而是选择沿 y 轴收缩巩膜(白色位),这样看起来眼睛正在闭合。
现在我在中心添加彩色角膜,但是当我尝试在巩膜和角膜的 y 值相遇时缩小角膜时,角膜看起来很奇怪,就像被压扁了一样。
有什么方法可以让我缩小巩膜圈时,当外圈的边界小于内圈时,角膜圈会消失?
基本上就像您将 JPanel 调整为小于组件时发生的情况一样。它们只是消失在框架的边框下而不是出现在边框之外。
代码: 面板类:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class EyePanel extends JPanel implements ActionListener{
private int width;
private int height;
private int timeStep = 10;
private Timer timer;
private Random random;
Eye eye;
EyePanel(int width, int height){
this.width = width;
this.height = height;
eye = new Eye(width, height, timeStep);
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setPreferredSize(new Dimension(width, height));
frame.add(this);
frame.pack();
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
timer = new Timer(timeStep, this);
random = new Random();
timer.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(new Color(255,255,255));
draw(g);
}
public void draw(Graphics g) {
eye.draw(g);
}
@Override
public void actionPerformed(ActionEvent e) {
repaint();
}
}
眼睛类:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.*;
import javax.swing.*;
public class Eye {
private int width;
private int height;
private int timeStep;
private int lidDiameter;
private int sclDiameter;
private int corDiameter;
//lid coordinates
private int lidX;
private int lidY;
//sclera coordinates
private int sclX;
private int sclY;
private int sclU; //upper level
private int sclB; //bottom level
private int sclC; //y-level at which eyes are closed
//cornea coordinates
private int corX;
private int corY;
private int corU; //upper level
private int corB; //bottom level
private int corC; //y-level at which eyes are closed
private int blinkDelay = 3; //delay in seconds preset
private int blinkTime; //time till next blink
private int rate = 20; //rate of eye close&open
private boolean closed = false;
Eye(int width, int height, int timeStep){
this.width = width;
this.height = height;
this.timeStep = timeStep;
blinkTime = blinkDelay*(1000/timeStep);
//setup eye variables
if(width>height) lidDiameter = height - (height/10);
else if(height>width) lidDiameter = width - (width/10);
else lidDiameter = width - (height/10);
sclDiameter = lidDiameter-(lidDiameter/10);
corDiameter = sclDiameter/3;
//lid location
lidX = (int)((width-lidDiameter)/2);
lidY = (int)((height-lidDiameter)/2);
//lid location
//sclera location
sclX = (int)(lidX + (lidDiameter-sclDiameter)/2);
sclY = (int)(lidY + (lidDiameter-sclDiameter)/2);
sclU = sclY;
sclB = sclDiameter;
sclC = (int)(sclY+sclDiameter/2);
//sclera location
//cornea location
corX = (int)(sclX + (sclDiameter-corDiameter)/10);
corY = (int)(sclY + (sclDiameter-corDiameter)/10);
corU = corY;
corB = corDiameter;
corC = (int)(corY+corDiameter/2);
//cornea location
//setup eye variables
}
public void close() {
if(sclU != sclC)
sclU+= rate;
if(sclB != sclC)
sclB-= rate*2; //bottom limit must rise by (required amt + rate of upper limit fall)
if(sclU >= sclC && sclB <= sclC)
closed = true;
}
public void open() {
if(sclU != sclY)
sclU+= -rate;
if(sclB != sclDiameter)
sclB-= -rate*2; //bottom limit must rise by (required amt + rate of upper limit fall)
if(sclU == sclY && sclB == sclDiameter) {
closed = false;
blinkTime = blinkDelay*(1000/timeStep);
}
}
public void blink() {
if(blinkTime == 0) {
if(!closed)
close();
if(closed)
open();
}
else
blinkTime--;
}
public void draw (Graphics g) {
Graphics2D g2d = (Graphics2D) g;
//eyelid
g2d.setColor(Color.pink);
g2d.fillOval(lidX, lidY, lidDiameter, lidDiameter);
//sclera
g2d.setColor(Color.white);
g2d.fillOval(sclX, sclU, sclDiameter, sclB);
g2d.setColor(Color.black);
g2d.drawLine(sclX, sclC, sclX + sclDiameter, sclC);
//cornea
g2d.setColor(Color.cyan);
g2d.fillOval(corX, corU, corDiameter, corB);
g2d.setColor(Color.red);
g2d.drawLine(corX, corC, corX + corDiameter, corC);
//trigger blink
blink();
}
}
启动一切的主类:
public class Main {
public static void main(String[] args) {
new EyePanel(600, 600);
}
}
【问题讨论】:
-
你的代码在哪里?
-
好吧,这不是一个真正的代码错误,但我会在一秒钟内添加它
-
但是当我尝试在巩膜和角膜的 y 值相遇时缩小角膜时, - 1) 角膜没有在眼睛的中心涂抹 2)角膜不收缩。所以我看不到你描述的行为。 minimal reproducible example 的目的是演示问题,以便我们可以准确地看到正在发生的事情。
-
请修剪您的代码,以便更容易找到您的问题。请按照以下指南创建minimal reproducible example。
标签: java swing graphics2d