【发布时间】:2016-05-04 20:22:57
【问题描述】:
我正在尝试在 THREE.js 场景中创建现有 svg 元素的副本。我使用this example 将svg 转换为图像,然后根据图像创建一个带有纹理的平面并将其添加到场景中。然而,飞机是黑色的。如果我使用纯色而不是纹理,它会正确渲染,所以我的纹理有问题。
var legend = document.querySelector("svg.ViewLegend");
var svgData = new XMLSerializer().serializeToString(legend);
var canvas = document.createElement("canvas");
canvas.width = 512;
canvas.height = 64;
var ctx = canvas.getContext("2d");
var img = document.createElement("img");
img.setAttribute("src", "data:image/svg+xml;base64," + btoa(svgData));
img.onload = function () {
ctx.drawImage(img, 0, 0);
var texture = new THREE.Texture(canvas);
texture.needsUpdate = true;
var material = new THREE.MeshBasicMaterial({
map: texture,
});
material.map.minFilter = THREE.LinearFilter;
//If I use the material below, it works correctly
//var material = new THREE.MeshPhongMaterial({color: 0xCC0000});
var geometry = new THREE.PlaneBufferGeometry(512, 64, 1, 1);
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
};
【问题讨论】:
标签: javascript canvas svg three.js webgl