【发布时间】:2018-12-26 01:19:45
【问题描述】:
我正在创建一个 A-Frame 应用程序(使用 Three.js)使用 THREE.CatmullRomCurve3 绘制道路。
应用程序的概念是绘制一条连接多点的道路,我想绘制具有精确宽度的道路(例如:一条宽度为 3 米的道路),我正在使用 THREE.PlaneGeometry 来连接 2 个点。
My result, 和我的代码 sn-p
var scene, camera, renderer;
var cube;
var controls;
function initScene() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 30;
renderer = new THREE.WebGLRenderer({
alpha: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
controls = new THREE.OrbitControls(camera);
controls.update();
document.body.appendChild(renderer.domElement);
}
function render() {
requestAnimationFrame(render);
// required if controls.enableDamping or controls.autoRotate are set to true
controls.update();
renderer.render(scene, camera);
}
function drawRoadByLine() {
//Create a closed wavey loop
var curve = new THREE.CatmullRomCurve3([
new THREE.Vector3(-10, 0, 10),
new THREE.Vector3(-5, 5, 5),
new THREE.Vector3(0, 0, 0),
new THREE.Vector3(5, -5, 5),
new THREE.Vector3(10, 0, 10)
]);
var points = curve.getPoints(50);
var geometry = new THREE.BufferGeometry().setFromPoints(points);
var material = new THREE.LineBasicMaterial({
color: 0xff0000
});
// Create the final object to add to the scene
var curveObject = new THREE.Line(geometry, material);
scene.add(curveObject);
}
function drawRoadByPlane() {
//Create a closed wavey loop
var curve = new THREE.CatmullRomCurve3([
new THREE.Vector3(-10, 0, 10),
new THREE.Vector3(-5, 5, 5),
new THREE.Vector3(0, 0, 0),
new THREE.Vector3(5, -5, 5),
new THREE.Vector3(10, 0, 10)
]);
var points = curve.getPoints(50);
var group = new THREE.Group();
var currentPos;
var nextPos;
var distance;
var plane;
var rotationMatrix;
for (var i = 0; i < points.length - 1; i++) {
currentPos = new THREE.Vector3(points[i].x, points[i].y, points[i].z);
nextPos = new THREE.Vector3(points[i + 1].x, points[i + 1].y, points[i + 1].z);
distance = currentPos.distanceTo(nextPos);
plane = createPlane(distance);
plane.position.set(currentPos.x, currentPos.y, currentPos.z);
// rotationMatrix = getRotationMatrix(currentPos, nextPos);
// plane.applyMatrix(rotationMatrix);
group.add(plane);
}
scene.add(group);
}
function createPlane(distance, position) {
var geometry = new THREE.PlaneGeometry(1, distance);
// Dummy random color each plane, true color is red (0xff0000)
var color = Math.floor((Math.random() * 0xffffff) + 1);
var material = new THREE.MeshBasicMaterial({
color: color,
side: THREE.DoubleSide
});
var plane = new THREE.Mesh(geometry, material);
return plane;
}
function getRotationMatrix(v1, v2) {
var quaternion = new THREE.Quaternion();
quaternion.setFromUnitVectors(v1, v2);
var matrix = new THREE.Matrix4();
matrix.makeRotationFromQuaternion(quaternion);
return matrix;
}
initScene();
drawRoadByPlane();
render();
body {
margin: 0;
width: 100%;
height: 100%;
overflow: hidden;
background-color: #000000;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/94/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
我现在的问题是如何使平面连续显示(两个平面之间没有空间)。我想我需要旋转每个平面,但我不知道如何计算 2 点之间的正确旋转。
【问题讨论】: