【发布时间】:2016-02-27 21:10:16
【问题描述】:
我遇到了平滑旋转的问题,我正在尝试制作一款具有旋转系统的游戏,例如 Temple Run。我不知道如何通过 lerp 将平滑旋转附加到偏移。
//Position
public GameObject player;
private Vector3 offSet;
//Rotation
//Quaternion localRotation;
Quaternion leftRotation = Quaternion.Euler(new Vector3 (0, 90, 0));
Quaternion rightRotation = Quaternion.Euler(new Vector3 (0, -90, 0));
Vector3 lRotation = new Vector3(0.0f, -90f, 0.0f);
Vector3 rRotation = new Vector3(0.0f, 90f, 0.0f);
void Start () {
offSet = transform.position - player.transform.position;
}
void Update () {
}
void LateUpdate(){
transform.position = player.transform.position + offSet;
transform.LookAt (player.transform);
if (Input.GetKeyDown (KeyCode.LeftArrow) && GameObject.Find("Player").GetComponent<PlayerMovement>().turn) {
offSet = Quaternion.Euler(lRotation)*offSet;
transform.position = player.transform.position + offSet;
transform.LookAt (player.transform);
} else if (Input.GetKeyDown (KeyCode.RightArrow) && GameObject.Find("Player").GetComponent<PlayerMovement>().turn) {
offSet = Quaternion.Euler(rRotation)*offSet;
transform.position = player.transform.position + offSet;
transform.LookAt (player.transform);
}
}
}
【问题讨论】: