drv8825细分设置_远程设置已升级为支持细分

drv8825细分设置

Since our beta launch in June, Remote Settings has been very popular among our developers. The tool has been used in many different creative ways and applied to various platforms Unity supports. From updating with festive scenes to sending promotional offers, from mobile games to VR/AR – all about making games and experiences more engaging, and more fun.

6月发布测试版以来,“ 远程设置”在我们的开发人员中非常受欢迎。 该工具已以多种不同的创造性方式使用,并已应用于Unity支持的各种平台。 从节日场景更新到发送促销信息,从手机游戏到VR / AR,所有这些都可以使游戏和体验变得更加引人入胜,更加有趣。

演示地址

The video is from a Unity app (Space The Final ARtier) made with ARkit by our own engineer, Hollie, who’s also a Unity indie developer. As you can see, she is using Remote Settings to change the flight route patterns for the spaceship in the game.

该视频来自我们自己的工程师Hollie(也是 Unity独立开发人员 )与ARkit合作制作的Unity应用(Space The Final ARtier) 。 如您所见,她正在使用“远程设置”来更改游戏中飞船的飞行路线模式。

Recently, we made a significant update to this feature. Remote Settings now supports segments.

最近,我们对该功能进行了重大更新。 远程设置现在支持网段

You have always been able to use Unity Analytics to learn about your players and use segments to discover how different groups of players experienced your game in different ways. In the past, it’s been difficult to act directly and immediately on that knowledge, but now you can close the loop and tailor your game to suit specific groups of players — all without shipping a new binary.

您始终能够使用Unity Analytics了解您的玩家并使用细分来发现不同组的玩家如何以不同的方式体验您的游戏。 过去,很难立即根据这些知识采取行动,但是现在您可以关闭循环并根据特定的玩家群体调整游戏,而无需交付新的二进制文件。

drv8825细分设置_远程设置已升级为支持细分

And you can also set priorities if you have multiple overlapping segments in your settings.

如果您的 设置中 有多个重叠的细分, 也可以 设置优先级

drv8825细分设置_远程设置已升级为支持细分

We are very excited about this update as it enables many new ways for you to engage your players in a more personalized fashion. For example;

我们对此更新感到非常兴奋,因为它为您提供了许多新的方式,使您以更加个性化的方式吸引玩家。 例如;

1: Reward your active players

1:奖励活跃的玩家

Hollie made “ThreeRoseNarrow” flight pattern available to active players as an unlocked reward.

Hollie将“ ThreeRoseNarrow”飞行模式提供给活跃玩家,以作为解锁奖励。

(1) Define active players as who have been playing for the last 5 days.

(1)将活跃玩家定义为最近5天一直在玩的玩家。

(2) Apply “ThreeRoseNarrow” to the segment.

(2)将“ ThreeRoseNarrow”应用于细分。

2: Request review from loyal players

2:要求忠实玩家进行审核

Hollie sends the review request to loyal players.

Hollie将审核请求发送给忠实玩家。

(1) Define loyal players as who have been playing for the last 7 days and spent at least 7 min yesterday.

(1)将忠实玩家定义为过去7天一直在玩并且昨天花费至少7分钟的玩家。

(2) Send “Review Request” to the group.

(2)向小组发送“审阅请求”。

3: Celebrate different holidays in different regions

3:在不同地区庆祝不同的假期

Hollie plans to send Halloween spaceships to US and Canada but not China as they don’t celebrate Halloween in China.

Hollie计划将万圣节的宇宙飞船送往美国和加拿大,但不向中国派遣,因为它们没有在中国庆祝万圣节。

So far, we’ve covered use cases about operating a game after going live. However, Remote Settings could also be used when testing games. Hollie will host a session at Unite Austin to elaborate on her solution.

到目前为止,我们已经介绍了上线后操作游戏的用例。 但是,在测试游戏时也可以使用“ 远程设置” 。 Hollie将在 Unite Austin 主持一场会议, 详细介绍她的解决方案。

Remote Settings is now available on your Analytics dashboard. Please give it a try if you haven’t. And we are also curious about what you are using it for. Let us know.

现在,您的 Analytics(分析)信息中心 上提供了“ 远程设置” 。 如果还没有,请尝试一下。 我们也很好奇您使用它的目的。 让我们知道 。

Happy creating!

创建愉快!

Leon & Hollie

莱昂和霍利

翻译自: https://blogs.unity3d.com/2017/09/15/remote-settings-upgraded-to-support-segments/

drv8825细分设置

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