效果图 难受
使用开源框架 DanmaKuView
先上布局
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<VideoView
android:id="@+id/video"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<master.flame.danmaku.ui.widget.DanmakuView
android:id="@+id/dv"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<LinearLayout
android:id="@+id/ll"
android:layout_width="match_parent"
android:layout_height="50dp"
android:layout_alignParentBottom="true"
android:background="#fff"
android:visibility="gone">
<EditText
android:id="@+id/edit_text"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"/>
<Button
android:id="@+id/send"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="send"/>
</LinearLayout>
</RelativeLayout>
再来是逻辑
package com.example.yangzhan.danmu;
import android.graphics.Color;
import android.net.Uri;
import android.os.Build;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.text.TextUtils;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.LinearLayout;
import android.widget.VideoView;
import java.util.Random;
import master.flame.danmaku.controller.DrawHandler;
import master.flame.danmaku.danmaku.model.BaseDanmaku;
import master.flame.danmaku.danmaku.model.DanmakuTimer;
import master.flame.danmaku.danmaku.model.IDanmakus;
import master.flame.danmaku.danmaku.model.android.DanmakuContext;
import master.flame.danmaku.danmaku.model.android.Danmakus;
import master.flame.danmaku.danmaku.parser.BaseDanmakuParser;
import master.flame.danmaku.ui.widget.DanmakuView;
public class MainActivity extends AppCompatActivity {
private static final String TAG = "MainActivity";
private VideoView mVideoView;
private DanmakuView mDanmakuView;
private DanmakuContext mDanmakuContext;
private boolean showDanmaku;
private EditText mEditText;
private Button mButton;
private LinearLayout mLinearLayout;
private BaseDanmakuParser mParser=new BaseDanmakuParser() {
@Override
protected IDanmakus parse() {
Log.d(TAG, "parse: ");
return new Danmakus();
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Log.d(TAG, "onCreate: ");
mVideoView = findViewById(R.id.video);
mVideoView.setVideoURI(Uri.parse("android.resource://"+getPackageName()+"/"+R.raw.shusheng));
mVideoView.start();
mDanmakuView=findViewById(R.id.dv);
mDanmakuView.enableDanmakuDrawingCache(true);//提升屏幕绘制效率
mDanmakuView.setCallback(new DrawHandler.Callback() {
@Override
public void prepared() {
Log.d(TAG, "prepared: ");
showDanmaku=true;
mDanmakuView.start();//开始弹幕
generateSomeDanmaku();
}
@Override
public void updateTimer(DanmakuTimer timer) {
Log.d(TAG, "updateTimer: ");
}
@Override
public void danmakuShown(BaseDanmaku danmaku) {
Log.d(TAG, "danmakuShown: ");
}
@Override
public void drawingFinished() {
Log.d(TAG, "drawingFinished: ");
}
});
mDanmakuContext=DanmakuContext.create();
mDanmakuView.prepare(mParser,mDanmakuContext);
mLinearLayout=findViewById(R.id.ll);
mButton=findViewById(R.id.send);
mEditText=findViewById(R.id.edit_text);
mDanmakuView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
if(mLinearLayout.getVisibility()==View.GONE){
mLinearLayout.setVisibility(View.VISIBLE);
}else {
mLinearLayout.setVisibility(View.GONE);
}
}
});
mButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
String content = mEditText.getText().toString();
if(!TextUtils.isEmpty(content)){
addDanmaku(content,true);
mEditText.setText("");
}
}
});
getWindow().getDecorView().setOnSystemUiVisibilityChangeListener(new View.OnSystemUiVisibilityChangeListener() {
@Override
public void onSystemUiVisibilityChange(int i) {
if(i==View.SYSTEM_UI_FLAG_VISIBLE){
onWindowFocusChanged(true);
}
}
});
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {//Activity得到或者失去焦点的时候 就会call。。得到焦点时 hasFocus = true
super.onWindowFocusChanged(hasFocus);
Log.d(TAG, "onWindowFocusChanged: hasFocus = "+hasFocus);
if(hasFocus&& Build.VERSION.SDK_INT>=19){
View decorView = getWindow().getDecorView();
decorView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE //稳定布局,主要是在全屏和非全屏切换时,布局不要有大的变化
|View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION //将布局内容拓展到导航栏的后面
|View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN //将布局内容拓展到状态的后面。
|View.SYSTEM_UI_FLAG_HIDE_NAVIGATION //隐藏导航栏,点击屏幕任意区域,导航栏将重新出现,并且不会自动消失。
|View.SYSTEM_UI_FLAG_FULLSCREEN //隐藏状态栏,点击屏幕区域不会出现,需要从状态栏位置下拉才会出现。
|View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY //它在全屏模式下,用户上下拉状态栏或者导航栏时,这些系统栏只是以半透明的状态显示出来,并且在一定时间后会自动消息。
);
}
}
//随机生成弹幕
private void generateSomeDanmaku(){
new Thread(new Runnable() {
@Override
public void run() {
while (showDanmaku){
int time = new Random().nextInt(300);
String count="藤西 "+time+"号";
addDanmaku(count,false);
try {
Thread.sleep(time);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
}
//添加一个新的弹幕
private void addDanmaku(String content,boolean with){
int r,g,b;
BaseDanmaku danmaku = mDanmakuContext.mDanmakuFactory.createDanmaku(BaseDanmaku.TYPE_SCROLL_RL);//创建弹幕对象 模式为从右至左
danmaku.text=content; //弹幕内容
danmaku.padding=5;
danmaku.textSize=sp2px(20);
Random random =new Random();
r = random.nextInt(256);
g = random.nextInt(256);
b = random.nextInt(256);
danmaku.textColor= Color.rgb(r,g,b);
danmaku.setTime(mDanmakuView.getCurrentTime());
if(with){
danmaku.borderColor=Color.RED;
}
mDanmakuView.addDanmaku(danmaku);
}
private int sp2px(float spValue){
float fontScale=getResources().getDisplayMetrics().scaledDensity;
return (int) (spValue*fontScale+0.5f);
}
}
效果图 大致内容 注释都已经写好了