【问题标题】:Linker Errors when Building Assimp with Premake使用 Premake 构建 Assimp 时的链接器错误
【发布时间】:2021-07-01 00:46:18
【问题描述】:

我在一个引擎中实现了 assimp 5.0.1,我无法链接它,我想这是因为包含它的方式,但我不知道我做错了什么。

我在 Windows 中,使用 Visual Studio 2019 (C++),我采取的步骤是使用 cmake 作为文档中的状态构建 assimp,并将文件夹“code/”、“contrib/”和“include/”复制到该项目位于“Assimp”文件夹中。有了这个,我制作了一个 premake 文件来在引擎的项目中构建它(我使用 premake5 作为生成器)。

问题是我收到 5 个链接器错误。我假设我没有在预制中包含一些需要的文件。链接器错误是下一个:

包含包含导致链接器错误的函数的文件会带来更多的链接器问题,我无法通过不断添加或包含文件来解决这些问题,因此我不知道该怎么做。

在预制文件(复制如下)中,例如,如果我注释一些定义,如“ASSIMP_BUILD_NO_IFC_IMPORTER”,它将触发更多链接器错误(在这种情况下为 IFC 函数),这就是为什么我猜有一些错误的包含或某物。有谁知道它可能是错的吗?会不会很有帮助,因为我真的迷路了,我已经用了一周了。

我正在使用的预制文件是下一个:

project 'Assimp'
    kind 'StaticLib'
    language "C++"
    cppdialect "C++17"
    staticruntime "On"

    targetdir ("bin/" .. outputdir .. "/%{prj.name}")
    objdir ("bin-int/" .. outputdir .. "/%{prj.name}")

    defines
    {
        -- "SWIG",
        --"ASSIMP_BUILD_NO_OWN_ZLIB",
        "ASSIMP_BUILD_NO_X_IMPORTER",
        "ASSIMP_BUILD_NO_3DS_IMPORTER",
        "ASSIMP_BUILD_NO_MD3_IMPORTER",
        "ASSIMP_BUILD_NO_MDL_IMPORTER",
        "ASSIMP_BUILD_NO_MD2_IMPORTER",
        "ASSIMP_BUILD_NO_PLY_IMPORTER",
        "ASSIMP_BUILD_NO_ASE_IMPORTER",
        -- "ASSIMP_BUILD_NO_OBJ_IMPORTER",
        "ASSIMP_BUILD_NO_AMF_IMPORTER",
        "ASSIMP_BUILD_NO_HMP_IMPORTER",
        "ASSIMP_BUILD_NO_SMD_IMPORTER",
        "ASSIMP_BUILD_NO_MDC_IMPORTER",
        "ASSIMP_BUILD_NO_MD5_IMPORTER",
        "ASSIMP_BUILD_NO_STL_IMPORTER",
        "ASSIMP_BUILD_NO_LWO_IMPORTER",
        "ASSIMP_BUILD_NO_DXF_IMPORTER",
        "ASSIMP_BUILD_NO_NFF_IMPORTER",
        "ASSIMP_BUILD_NO_RAW_IMPORTER",
        "ASSIMP_BUILD_NO_OFF_IMPORTER",
        "ASSIMP_BUILD_NO_AC_IMPORTER",
        "ASSIMP_BUILD_NO_BVH_IMPORTER",
        "ASSIMP_BUILD_NO_IRRMESH_IMPORTER",
        "ASSIMP_BUILD_NO_IRR_IMPORTER",
        "ASSIMP_BUILD_NO_Q3D_IMPORTER",
        "ASSIMP_BUILD_NO_B3D_IMPORTER",
        "ASSIMP_BUILD_NO_COLLADA_IMPORTER",
        "ASSIMP_BUILD_NO_TERRAGEN_IMPORTER",
        "ASSIMP_BUILD_NO_CSM_IMPORTER",
        "ASSIMP_BUILD_NO_3D_IMPORTER",
        "ASSIMP_BUILD_NO_LWS_IMPORTER",
        "ASSIMP_BUILD_NO_OGRE_IMPORTER",
        "ASSIMP_BUILD_NO_OPENGEX_IMPORTER",
        "ASSIMP_BUILD_NO_MS3D_IMPORTER",
        "ASSIMP_BUILD_NO_COB_IMPORTER",
        "ASSIMP_BUILD_NO_BLEND_IMPORTER",
        "ASSIMP_BUILD_NO_Q3BSP_IMPORTER",
        "ASSIMP_BUILD_NO_NDO_IMPORTER",
        "ASSIMP_BUILD_NO_IFC_IMPORTER",
        "ASSIMP_BUILD_NO_XGL_IMPORTER",
        --"ASSIMP_BUILD_NO_FBX_IMPORTER",
        "ASSIMP_BUILD_NO_ASSBIN_IMPORTER",
        "ASSIMP_BUILD_NO_GLTF_IMPORTER",
        "ASSIMP_BUILD_NO_C4D_IMPORTER",
        "ASSIMP_BUILD_NO_3MF_IMPORTER",
        "ASSIMP_BUILD_NO_X3D_IMPORTER",
        "ASSIMP_BUILD_NO_MMD_IMPORTER",

        "ASSIMP_BUILD_NO_STEP_EXPORTER",
        "ASSIMP_BUILD_NO_SIB_IMPORTER",     
        -- "ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS",
        -- "ASSIMP_BUILD_NO_FLIPUVS_PROCESS",
        -- "ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS",
        -- "ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS",
        "ASSIMP_BUILD_NO_JOINVERTICES_PROCESS",
        -- "ASSIMP_BUILD_NO_TRIANGULATE_PROCESS",
        "ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS",
        -- "ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS",
        "ASSIMP_BUILD_NO_REMOVEVC_PROCESS",
        "ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS",
        "ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS",
        "ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS",
        -- "ASSIMP_BUILD_NO_VALIDATEDS_PROCESS",
        "ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS",
        "ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS",
        "ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS",
        "ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS",
        "ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS",
        "ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS",
        "ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS",
        "ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS",
        "ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS",
        "ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS",
        "ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS",
        "ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS",
        "ASSIMP_BUILD_NO_DEBONE_PROCESS",
        "ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS",
        "ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS",
    }

    files
    {
        "include/**",
        "code/Common/Assimp.cpp",
        "code/Common/BaseImporter.cpp",
        "code/Collada/ColladaLoader.cpp",
        "code/Collada/ColladaParser.cpp",
        "code/Common/CreateAnimMesh.cpp",
        "code/Ply/PlyParser.cpp",
        "code/Ply/PlyLoader.cpp",
        "code/Common/BaseProcess.cpp",
        "code/PostProcessing/EmbedTexturesProcess.cpp",
        "code/PostProcessing/ConvertToLHProcess.cpp",
        "code/Common/DefaultIOStream.cpp",
        "code/Common/DefaultIOSystem.cpp",
        "code/Common/DefaultLogger.cpp",
        "code/PostProcessing/GenVertexNormalsProcess.cpp",
        "code/Common/Importer.cpp",
        "code/Common/ImporterRegistry.cpp",
        "code/Material/MaterialSystem.cpp",
        "code/Common/PostStepRegistry.cpp",
        "code/PostProcessing/ProcessHelper.cpp",
        "code/Common/scene.cpp",
        "code/Common/ScenePreprocessor.cpp",
        "code/PostProcessing/ScaleProcess.cpp",
        "code/Common/SGSpatialSort.cpp",
        "code/Common/SkeletonMeshBuilder.cpp",
        "code/Common/SpatialSort.cpp",
        "code/PostProcessing/TriangulateProcess.cpp",
        "code/PostProcessing/ValidateDataStructure.cpp",
        "code/Common/Version.cpp",
        "code/Common/VertexTriangleAdjacency.cpp",
        "code/Obj/ObjFileImporter.cpp",
        "code/Obj/ObjFileMtlImporter.cpp",
        "code/FBX/FBXAnimation.cpp",
        "code/FBX/FBXBinaryTokenizer.cpp",
        "code/FBX/FBXConverter.cpp",
        "code/FBX/FBXDeformer.cpp",
        "code/FBX/FBXDocument.cpp",
        "code/FBX/FBXDocumentUtil.cpp",
        "code/FBX/FBXImporter.cpp",
        "code/FBX/FBXMaterial.cpp",
        "code/FBX/FBXMeshGeometry.cpp",
        "code/FBX/FBXModel.cpp",
        "code/FBX/FBXNodeAttribute.cpp",
        "code/FBX/FBXParser.cpp",
        "code/FBX/FBXProperties.cpp",
        "code/FBX/FBXTokenizer.cpp",
        "code/FBX/FBXExporter.cpp",
        "code/FBX/FBXExportNode.cpp",
        "code/FBX/FBXExportProperty.cpp",
        "code/FBX/FBXUtil.cpp",
        "code/Obj/ObjFileParser.cpp",
        "code/glTF/glTFImporter.cpp",
        "code/glTF2/glTF2Importer.cpp",
        "code/PostProcessing/MakeVerboseFormat.cpp",
        "code/PostProcessing/CalcTangentsProcess.cpp",
        "code/PostProcessing/ScaleProcess.cpp",
        "code/PostProcessing/EmbedTexturesProcess.cpp",
        "contrib/irrXML/*",
    }

    includedirs
    {
        "include",
        "contrib/irrXML",
        "contrib/rapidjson/include",
        "code"
    }

    -- And more lines of platform-related configurations that have nothing to do

【问题讨论】:

    标签: c++ game-engine assimp premake


    【解决方案1】:

    【讨论】:

    • 那应该在assimp premake中添加?我在引擎 premake 中有一个指向 Assimp 项目的链接,但是我应该在 assimp premake 中创建一个指向 assimp.lib 的链接吗?
    • 等一下,你以前构建过 CMake 吗?然后你尝试创建一个预制版本?
    • 是的,因为我在这种事情上没有真正的经验,这可能是一个错误......我所做的是试图模仿你链接的回购所做的,所以我使用 CMake 进行构建并将我需要的所有内容传递到引擎中的“Assimp”文件夹中,这样我就可以使用 premake(每次引擎编译时)从那里构建它,这有点没有意义,但我不知道另一种方式
    • 我认为您需要更清楚地说明您的问题。我也误解了问题,所以我现在的答案是错误的,我会再次编辑它
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