【发布时间】:2017-02-22 21:55:33
【问题描述】:
在球体上应用纹理时,两极出现难看的褶皱,部分纹理丢失。
var geometry = new THREE.SphereGeometry(50, 50, 50, 0, Math.PI * 2, 0, Math.PI * 2);
var load = new THREE.TextureLoader().load("e.jpg");
load.anisotropy = 8;
var material = new THREE.MeshBasicMaterial({
map: load,
overdraw: true
});
sphere = new THREE.Mesh(geometry, material);
scene.add(sphere);
如何正确做?
【问题讨论】:
标签: javascript three.js