【发布时间】:2016-09-05 14:05:52
【问题描述】:
我正在尝试获取仅包含 3D 模型可见部分的 polyData。 在这种情况下,我通过 vtkSelectVisiblePoints 过滤器传递原始数据。
我正在使用模拟渲染器、映射器和演员,因为我想在显示可见点之前对其进行后处理。
但是,由于某种原因,vtkSelectVisiblePoints 过滤器的输出包含“0”点……
使用以下示例: http://www.vtk.org/Wiki/VTK/Examples/Cxx/PolyData/SelectVisiblePoints
我想出了以下代码:
// Render window and interactor
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(800, 800);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Mock renderer, mapper and actor
vtkSmartPointer<vtkRenderer> mockRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(mockRenderer);
vtkSmartPointer<vtkPolyDataMapper> mockMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mockMapper->SetInput(reader->GetOutput());
vtkSmartPointer<vtkActor> mockActor = vtkSmartPointer<vtkActor>::New();
mockActor->SetMapper(mockMapper);
mockRenderer->AddActor(mockActor);
// Set camera to the correct position
mockRenderer->GetActiveCamera()->SetPosition(0, -1, 0);
mockRenderer->GetActiveCamera()->SetFocalPoint(0, 0, 0);
mockRenderer->GetActiveCamera()->SetViewUp(0, 1, 0);
mockRenderer->ResetCamera();
vtkSmartPointer<vtkSelectVisiblePoints> selectVisiblePoints =
vtkSmartPointer<vtkSelectVisiblePoints>::New();
selectVisiblePoints->SetInput(reader->GetOutput());
selectVisiblePoints->SetRenderer(mockRenderer);
selectVisiblePoints->Update();
std::cout << "Visible nr of points = " << selectVisiblePoints->GetOutput()->GetNumberOfPoints() << std::endl;
renderWindow->RemoveRenderer(mockRenderer);
… 打印 0。
但是,如果我调用renderWindow->Render(),模型的可见部分会正确显示...
我错过了什么吗...?
【问题讨论】:
-
问题在于,为了使点可见,您需要先渲染它们。
-
确实,加上renderWindow->Render();然后选择VisiblePoints->Update(); ,点数正确显示。请发表您的评论作为回复,以便我接受。