从客户端读取数据时,您没有考虑FSize。您正在阅读与客户端发送的一样多的内容,并且在达到流大小时不会停止。而且您没有考虑到它可能(并且可能会)需要多个 OnRead 事件来接收整个图像,因此您最终可能会过早释放您的 stream。
另外,TCustomWinSocket.SendStream() 不是很稳定,尤其是当您在非阻塞模式下使用套接字时。您应该直接在循环中使用 TCustomWinSocket.SendBuf() 并根据需要处理任何套接字错误。
试试这样的:
uses
..., System.Math;
procedure TForm1.ServerSocket1ClientConnect(Sender: TObject; Socket: TCustomWinSocket);
begin
Socket.Data := nil;
end;
procedure TForm1.ServerSocket1ClientDisconnect(Sender: TObject; Socket: TCustomWinSocket);
begin
if Socket.Data <> nil then
TMemoryStream(Socket.Data).Free;
end;
procedure TForm1.ServerSocket1ClientRead(Sender: TObject; Socket: TCustomWinSocket);
var
Stream: TMemoryStream;
BytesReceived: Integer;
StreamSize, TempSize: Int32;
BytesRemaining: Int64;
P: PByte;
ChunkSize: Integer;
bmp: TBitmap;
const
MaxChunkSize: Int64 = 8192;
begin
Stream := TMemoryStream(Socket.Data);
// receiving the image size
if Stream = nil then
begin
if Socket.ReceiveLength < SizeOf(TempSize) then Exit;
BytesReceived := Socket.ReceiveBuf(TempSize, SizeOf(TempSize));
if BytesReceived <= 0 then Exit;
StreamSize := ntohl(TempSize);
Stream := TMemoryStream.Create;
Socket.Data := Stream;
Stream.Size := StreamSize;
BytesRemaining := StreamSize;
end else
BytesRemaining := Stream.Size - Stream.Position;
// receiving the image
if BytesRemaining > 0 then
begin
P := PByte(Stream.Memory);
if Stream.Position > 0 then
Inc(P, Stream.Position);
repeat
ChunkSize := Integer(Math.Min(BytesRemaining, MaxChunkSize));
BytesReceived := Socket.ReceiveBuf(P^, ChunkSize);
if BytesReceived <= 0 then Exit;
Inc(P, BytesReceived);
Dec(BytesRemaining, BytesReceived);
Stream.Seek(soCurrent, BytesReceived);
until BytesRemaining = 0;
end;
// loading the image
try
bmp := TBitmap.Create;
try
Stream.Position := 0;
bmp.LoadFromStream(Stream);
Image1.Picture.Bitmap.Assign(bmp);
finally
bmp.Free;
end;
finally
Socket.Data := nil;
Stream.Free;
end;
end;
uses
..., System.Math, Winapi.WinSock;
function SendRaw(Sckt: TSocket; const Data; Size: Integer);
var
P: PByte;
BytesSent: Integer;
begin
Result := 0;
P := PByte(@Data);
while Size > 0 do
begin
BytesSent := send(Sckt, P^, Size, 0);
if BytesSent = -1 then Exit;
Inc(P, BytesSent);
Dec(Size, BytesSent);
Inc(Result, BytesSent);
end;
end;
procedure WriteToSocket(Socket: TCustomWinSocket; const Data; Size: Integer);
var
Stream: TMemoryStream;
P: PByte;
BytesSent: Integer;
begin
if Size <= 0 then Exit;
Stream := TMemoryStream(Socket.Data);
P := PByte(@Data);
if not ((Stream <> nil) and (Stream.Size > 0)) then
begin
BytesSent := SendRaw(Socket.SocketHandle, P^, Size);
if BytesSent > 0 then
begin
Dec(Size, BytesSent);
if Size = 0 then Exit;
Inc(P, BytesSent);
end;
end;
if Stream = nil then
begin
Stream := TMemoryStream.Create;
Socket.Data := Stream;
end else
Stream.Seek(soEnd, 0);
Stream.WriteBuffer(P^, Size);
end;
procedure TForm1.ClientSocket1Connect(Sender: TObject; Socket: TCustomWinSocket);
begin
Socket.Data := nil;
end;
procedure TForm1.ClientSocket1Disconnect(Sender: TObject; Socket: TCustomWinSocket);
begin
if Socket.Data <> nil then
TMemoryStream(Socket.Data).Free;
end;
procedure TForm1.ClientSocket1Write(Sender: TObject; Socket: TCustomWinSocket);
var
Stream: TMemoryStream;
BytesRemaining: Int64;
ChunkSize: Integer;
P: PByte;
begin
Stream := TMemoryStream(Socket.Data);
if Stream = nil then Exit;
BytesRemaining := Stream.Size;
if BytesRemaining = 0 then Exit;
P := PByte(Stream.Memory);
repeat
ChunkSize := Integer(Math.Min(BytesRemaining, MaxInt));
BytesSent := SendRaw(Socket.SocketHandle, P^, ChunkSize);
if BytesSent > 0 then
begin
Inc(P, BytesSent);
Dec(BytesRemaining, BytesSent);
end;
until (BytesSent < ChunkSize) or (BytesRemaining = 0);
if BytesRemaining = 0 then
Stream.Clear
else if P > Stream.Memory then
begin
MoveMemory(Stream.Memory, P, BytesRemaining);
Stream.Size := BytesRemaining;
end;
end;
procedure TForm1.ClientSocket1Read(Sender: TObject; Socket: TCustomWinSocket);
var
Stream: TMemoryStream;
bmp: TBitmap;
StreamSize, TempSize: Int32;
begin
...
Stream := TMemoryStream.Create;
try
// saving the bitmap image
bmp := TBitmap.Create;
try
CaptureImage(bmp);
bmp.SaveToStream(Stream);
finally
bmp.Free;
end;
// sending the TBitmap image
StreamSize := Stream.Size;
TempSize := htonl(StreamSize);
WriteToSocket(Socket, TempSize, sizeof(TempSize));
WriteToSocket(Socket, Stream.Memory^, StreamSize);
finally
Stream.Free;
end;
end;