【问题标题】:Changing a pyramid to tetrahedron in opengl在opengl中将金字塔更改为四面体
【发布时间】:2021-06-04 23:00:04
【问题描述】:

首先,我对 openGL 很陌生,所以我还不知道所有“基本”的东西。我在一本书中做这个练习,我已经能够画一个金字塔,但我现在想画一个四面体。但我似乎无法理解它。我总是以奇怪或不完整的形状结束。如果我也没有做其他任何事情,请告诉我。 这是代码。任何帮助表示赞赏。

    float pt1 = 1.0f;
    float pt2 = 0.0f;
    glBegin(GL_TRIANGLES);
    // Front
    glColor3f(1.0f, 0.0f, 0.0f);     // Red
    glVertex3f(pt2, pt1, pt2);
    glVertex3f(-pt1, -pt1, pt1);
    glVertex3f(pt1, -pt1, pt1);

    // Right
    glColor3f(0.0f, 0.0f, 1.0f);     // Blue
    glVertex3f(pt2, pt1, pt2);
    glVertex3f(pt1, -pt1, pt1);
    glVertex3f(pt1, -pt1, -pt1);

    // Back
    glColor3f(0.0f, 1.0f, 0.0f);     // Green
    glVertex3f(pt2, pt1, pt2);
    glVertex3f(pt1, -pt1, -pt1);
    glVertex3f(-pt1, -pt1, -pt1);

    // Left
    glColor3f(1.0f, 1.0f, 0.0f);       // Yellow
    glVertex3f(pt2, pt1, pt2);
    glVertex3f(-pt1, -pt1, -pt1);
    glVertex3f(-pt1, -pt1, pt1);
    glEnd();

【问题讨论】:

    标签: c++ opengl graphics geometry triangle


    【解决方案1】:

    Tetrahedron 由 4 个顶点组成:

    const float s_8_9 = sqrt(0.8f / 0.9f); // = 0.9428f
    const float s_2_9 = sqrt(0.2f / 0.9f); // = 0.4714f
    const float s_2_3 = sqrt(0.2f / 0.3f); // = 0.8165f
    
    float vertices[4][3] = {
        { 0.0f,   0.0f,   1.0f },
        { s_8_9,  0.0f,  -1.0f / 3.0f},
        {-s_2_9,  s_2_3, -1.0f / 3.0f},
        {-s_2_9, -s_2_3, -1.0f / 3.0f},
    };
    

    顶点形成4个三角形面:

    int indices[4][3] = {{0, 2, 1},  {0, 3, 2},  {1, 3, 0}, {1, 2, 3}};
    

    使用verticesindices 绘制四面体:

    glBegin(GL_TRIANGLES);
    
    // Front
    glColor3f(1.0f, 0.0f, 0.0f);     // Red
    for (int i = 0; i < 3; i++)
        glVertex3fv(vertices[indices[0][i]]);
    
    // Right
    glColor3f(0.0f, 0.0f, 1.0f);     // Blue
    for (int i = 0; i < 3; i++)
        glVertex3fv(vertices[indices[1][i]]);
    
    // Back
    glColor3f(0.0f, 1.0f, 0.0f);     // Green
    for (int i = 0; i < 3; i++)
        glVertex3fv(vertices[indices[2][i]]);
    
    // Left
    glColor3f(1.0f, 1.0f, 0.0f);     // Yellow
    for (int i = 0; i < 3; i++)
        glVertex3fv(vertices[indices[3][i]]);
    

    【讨论】:

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