【问题标题】:Implementing zoom on Canvas在 Canvas 上实现缩放
【发布时间】:2026-01-18 10:35:01
【问题描述】:

我正在使用画布,将图像作为背景并尝试在其中实现缩放功能。 我想在手指被夹住的地方放大,缩小将通过中心坐标工作,就像图片库功能一样。我浏览了许多教程并阅读了许多关于它的主题。 到目前为止,我实现的任何东西要么支持在同一点放大和缩小,要么如果我将其应用于图像,那么我在画布上绘制的任何内容都不会被放大,只有背景图像会放大和缩小。

@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    onDrawReady = true; 

    // for eraser
    canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 0xff, Canvas.HAS_ALPHA_LAYER_SAVE_FLAG);

    imageRenderedAtLeastOnce = true;

    if (delayedZoomVariables != null) {
        setZoom(delayedZoomVariables.scale, delayedZoomVariables.focusX,
                delayedZoomVariables.focusY, delayedZoomVariables.scaleType);
        delayedZoomVariables = null;
    }

    canvas.concat(matrix);      

    for (DrawObject d : paths) {
        if (d.getType() == MODE_DRAWING) {
            canvas.drawPath(d.getPair().first, d.getPair().second); 
        } else if (d.getType() == MODE_TEXT) {
            canvas.drawText(d.getText(), d.getX(), d.getY(),
                    d.getPair().second);
        } else if (d.getType() == MODE_ARROW) {
            canvas.drawLine(d.getStartX(), d.getStartY(), d.getX(),
                    d.getY(), d.getPair().second);
            fillArrow(canvas, d.getStartX(), d.getStartY(), d.getX(),
                    d.getY(), d.getPair().second);
        } else if (d.getType() == MODE_CIRCLE) {
            RectF oval2 = new RectF(d.getStartX(), d.getStartY(), d.getX(),
                    d.getY());
            canvas.drawOval(oval2, d.getPair().second);
        } else if (d.getType() == MODE_RECTANGLE) {
            canvas.drawRect(d.getStartX(), d.getStartY(), d.getX(),
                    d.getY(), d.getPair().second);
        } else if (d.getType() == MODE_ERASE) {
            canvas.drawPath(d.getPair().first, d.getPair().second);
        }
    }
    canvas.save();
}

This is the Issue

【问题讨论】:

  • 分享你到目前为止的尝试
  • TouchImageView Library 这是我发现并围绕它玩的一件事。
  • 你应该阅读更多关于Canvas#saveLayerAlphaCanvas#save
  • @pskink 我不认为这是 canvas#save 的问题。我已经添加了我所面临的图像。如果你能帮忙,请看看。
  • @pskink 当我在画布上绘制某些东西时,它不在手指触摸的那个位置。它向上移动了一点。

标签: android


【解决方案1】:

我不知道您是如何实现的,但以下代码按您的意思工作:

ZoomActivity:

public class ZoomActivity extends Activity {
    Context context;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        setContentView(R.layout.zoom_view);
        ZoomableImageView mIV = (ZoomableImageView)findViewById(R.id.image_view);
        context = this;
        Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.background);
        mIV.setImageBitmap(bm);

    }
}

zoom_view.xml

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <android.se.test.ZoomableImageView
        android:id="@+id/image_view"
        android:layout_width="match_parent"
        android:layout_height="match_parent"/>
</RelativeLayout>

ZoomableImageView:

public class ZoomableImageView extends ImageView {
    Matrix matrix = new Matrix();

    static final int NONE = 0;
    static final int DRAG = 1;
    static final int ZOOM = 2;
    static final int CLICK = 3;
    int mode = NONE;

    PointF last = new PointF();
    PointF start = new PointF();
    float minScale = 1f;
    float maxScale = 4f;
    float[] m;

    float redundantXSpace, redundantYSpace;
    float width, height;
    float saveScale = 1f;
    float right, bottom, origWidth, origHeight, bmWidth, bmHeight;

    ScaleGestureDetector mScaleDetector;
    Context context;


    public ZoomableImageView(Context context, AttributeSet attr) {
//        super(context, attr);
        super(context, attr);
        super.setClickable(true);
        this.context = context;
        mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
        matrix.setTranslate(1f, 1f);
        m = new float[9];
        setImageMatrix(matrix);
        setScaleType(ScaleType.MATRIX);

        setOnTouchListener(new OnTouchListener() {

            @Override
            public boolean onTouch(View v, MotionEvent event) {
                mScaleDetector.onTouchEvent(event);

                matrix.getValues(m);
                float x = m[Matrix.MTRANS_X];
                float y = m[Matrix.MTRANS_Y];
                PointF curr = new PointF(event.getX(), event.getY());

                switch (event.getAction()) {
                    //when one finger is touching
                    //set the mode to DRAG
                    case MotionEvent.ACTION_DOWN:
                        last.set(event.getX(), event.getY());
                        start.set(last);
                        mode = DRAG;
                        break;
                    //when two fingers are touching
                    //set the mode to ZOOM
                    case MotionEvent.ACTION_POINTER_DOWN:
                        last.set(event.getX(), event.getY());
                        start.set(last);
                        mode = ZOOM;
                        break;
                    //when a finger moves
                    //If mode is applicable move image
                    case MotionEvent.ACTION_MOVE:
                        //if the mode is ZOOM or
                        //if the mode is DRAG and already zoomed
                        if (mode == ZOOM || (mode == DRAG && saveScale > minScale)) {
                            float deltaX = curr.x - last.x;// x difference
                            float deltaY = curr.y - last.y;// y difference
                            float scaleWidth = Math.round(origWidth * saveScale);// width after applying current scale
                            float scaleHeight = Math.round(origHeight * saveScale);// height after applying current scale
                            //if scaleWidth is smaller than the views width
                            //in other words if the image width fits in the view
                            //limit left and right movement
                            if (scaleWidth < width) {
                                deltaX = 0;
                                if (y + deltaY > 0)
                                    deltaY = -y;
                                else if (y + deltaY < -bottom)
                                    deltaY = -(y + bottom);
                            }
                            //if scaleHeight is smaller than the views height
                            //in other words if the image height fits in the view
                            //limit up and down movement
                            else if (scaleHeight < height) {
                                deltaY = 0;
                                if (x + deltaX > 0)
                                    deltaX = -x;
                                else if (x + deltaX < -right)
                                    deltaX = -(x + right);
                            }
                            //if the image doesnt fit in the width or height
                            //limit both up and down and left and right
                            else {
                                if (x + deltaX > 0)
                                    deltaX = -x;
                                else if (x + deltaX < -right)
                                    deltaX = -(x + right);

                                if (y + deltaY > 0)
                                    deltaY = -y;
                                else if (y + deltaY < -bottom)
                                    deltaY = -(y + bottom);
                            }
                            //move the image with the matrix
                            matrix.postTranslate(deltaX, deltaY);
                            //set the last touch location to the current
                            last.set(curr.x, curr.y);
                        }
                        break;
                    //first finger is lifted
                    case MotionEvent.ACTION_UP:
                        mode = NONE;
                        int xDiff = (int) Math.abs(curr.x - start.x);
                        int yDiff = (int) Math.abs(curr.y - start.y);
                        if (xDiff < CLICK && yDiff < CLICK)
                            performClick();
                        break;
                    // second finger is lifted
                    case MotionEvent.ACTION_POINTER_UP:
                        mode = NONE;
                        break;
                }
                setImageMatrix(matrix);
                invalidate();
                return true;
            }

        });
    }

    @Override
    public void setImageBitmap(Bitmap bm) {
        super.setImageBitmap(bm);
        bmWidth = bm.getWidth();
        bmHeight = bm.getHeight();
    }

    public void setMaxZoom(float x) {
        maxScale = x;
    }

    private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {

        @Override
        public boolean onScaleBegin(ScaleGestureDetector detector) {
            mode = ZOOM;
            return true;
        }

        @Override
        public boolean onScale(ScaleGestureDetector detector) {
            float mScaleFactor = detector.getScaleFactor();
            float origScale = saveScale;
            saveScale *= mScaleFactor;
            if (saveScale > maxScale) {
                saveScale = maxScale;
                mScaleFactor = maxScale / origScale;
            } else if (saveScale < minScale) {
                saveScale = minScale;
                mScaleFactor = minScale / origScale;
            }
            right = width * saveScale - width - (2 * redundantXSpace * saveScale);
            bottom = height * saveScale - height - (2 * redundantYSpace * saveScale);
            if (origWidth * saveScale <= width || origHeight * saveScale <= height) {
                matrix.postScale(mScaleFactor, mScaleFactor, width / 2, height / 2);
                if (mScaleFactor < 1) {
                    matrix.getValues(m);
                    float x = m[Matrix.MTRANS_X];
                    float y = m[Matrix.MTRANS_Y];
                    if (mScaleFactor < 1) {
                        if (Math.round(origWidth * saveScale) < width) {
                            if (y < -bottom)
                                matrix.postTranslate(0, -(y + bottom));
                            else if (y > 0)
                                matrix.postTranslate(0, -y);
                        } else {
                            if (x < -right)
                                matrix.postTranslate(-(x + right), 0);
                            else if (x > 0)
                                matrix.postTranslate(-x, 0);
                        }
                    }
                }
            } else {
                matrix.postScale(mScaleFactor, mScaleFactor, detector.getFocusX(), detector.getFocusY());
                matrix.getValues(m);
                float x = m[Matrix.MTRANS_X];
                float y = m[Matrix.MTRANS_Y];
                if (mScaleFactor < 1) {
                    if (x < -right)
                        matrix.postTranslate(-(x + right), 0);
                    else if (x > 0)
                        matrix.postTranslate(-x, 0);
                    if (y < -bottom)
                        matrix.postTranslate(0, -(y + bottom));
                    else if (y > 0)
                        matrix.postTranslate(0, -y);
                }
            }
            return true;
        }
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        width = MeasureSpec.getSize(widthMeasureSpec);
        height = MeasureSpec.getSize(heightMeasureSpec);
        //Fit to screen.
        float scale;
        float scaleX = width / bmWidth;
        float scaleY = height / bmHeight;
        scale = Math.min(scaleX, scaleY);
        matrix.setScale(scale, scale);
        setImageMatrix(matrix);
        saveScale = 1f;

        // Center the image
        redundantYSpace = height - (scale * bmHeight);
        redundantXSpace = width - (scale * bmWidth);
        redundantYSpace /= 2;
        redundantXSpace /= 2;

        matrix.postTranslate(redundantXSpace, redundantYSpace);

        origWidth = width - 2 * redundantXSpace;
        origHeight = height - 2 * redundantYSpace;
        right = width * saveScale - width - (2 * redundantXSpace * saveScale);
        bottom = height * saveScale - height - (2 * redundantYSpace * saveScale);
        setImageMatrix(matrix);
    }
}

希望对你有帮助

【讨论】:

  • 嘿伙计,感谢您的快速响应。我正在尝试为画布而不是 imageview 实现相同的东西。这个我已经试过了。
  • @Shubham 所以如果你有一个Matrix 然后将它连接到Canvas