【发布时间】:2022-01-28 18:53:28
【问题描述】:
这是我的源代码。 我正在尝试让 TextGeometry 始终看着相机?这可能吗?
代码:
var stats;
var camera, controls, scene, renderer;
init();
render();
function init() {
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight( 0xFFFFFF );
scene.add( ambient );
var container = document.getElementById('container');
renderer = new THREE.WebGLRenderer({antialias: 1 });
renderer.shadowMap.enabled = true;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight);
renderer.setClearColor(0x013A65);
container.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 5000 );
camera.position.set(0,0,0);
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.enableKeys = false;
controls.enableZoom = true;
controls.minDistance = 2000;
controls.maxDistance = 3500;
controls.maxPolarAngle = Math.PI/2;
// world
var onError = function ( xhr ) { };
THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
var mtlLoader = new THREE.MTLLoader();
mtlLoader.setPath( './assets/3d/' );
mtlLoader.load( 'A.mtl', function( materials ) {
materials.preload();
var objLoader = new THREE.OBJLoader();
objLoader.setMaterials( materials );
mtlLoader.setPath( './assets/3d/' );
objLoader.load( './assets/3d/A.obj', function ( object ) {
object.position.x = 0;
object.position.y = 0;
object.position.z = 0;
scene.add( object );
}, onError );
});
//Text
var loader = new THREE.FontLoader();
loader.load( './fonts/Open_Sans_Regular.json', function ( font ) {
var textGeometry = new THREE.TextGeometry( "Test", {font: font, size: 22, height: 3, curveSegments: 1});var textMaterial = new THREE.MeshPhongMaterial({ color: 0xFFFFFF, specular: 0xFFFFFF });var mesh1 = new THREE.Mesh( textGeometry, textMaterial );mesh1.position.x = -200;mesh1.position.y = 250;mesh1.position.z = 725;scene.add( mesh1);});
// lights
light = new THREE.DirectionalLight( 0xFFFFFF );
light.position.set( 1, 1, 1 );
scene.add( light );
window.addEventListener( 'resize', onWindowResize, true );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
stats.update();
render();
}
function render() {
renderer.render( scene, camera );
}
我已经在渲染函数中尝试过 mesh.lookAt(camera.position) 但没有成功。
最好的问候。
【问题讨论】:
-
您是否尝试将网格添加到相机,
camera.add(mesh)? -
我应该在哪里添加?
-
在你的初始化函数中。确保将“z”位置设置为负值,以便您可以看到网格。
-
如果我添加
camera.add(mesh)网格不会出现。
标签: javascript three.js