【发布时间】:2017-06-03 07:34:08
【问题描述】:
我试图移动我的曲线但它移动得不好,当它从左到右或从右到左改变它的方向时,移动很尴尬。 我想像这个视频一样移动我的曲线 video of curve movement what i actually want。 在这个视频中,当它改变方向时,它是如此优雅,但在我的例子中,它改变了方向,曲线在新添加的点处呈现出疯狂的形状。 请高手解决这个问题。 这是我的代码
//create paths
private Bezier<Vector2> path1;
private CatmullRomSpline<Vector2> path2;
private ShapeRenderer sr;
int height,width;
Vector2 starting,ending,endingControl;
ArrayList<Vector2> listOfPoints;
Vector3 touchPos;
float timeDifference;
Boolean leftPos=false,rightPos=false;
Boolean isTouch=false,isTouchUp=false;
Vector2 mVector2;
private OrthographicCamera cam;
Vector2[] controlPoints;
@Override
public void create () {
width = Gdx.graphics.getWidth();
height = Gdx.graphics.getHeight();
ending=new Vector2(width/2,height/2);
endingControl=new Vector2(ending.x,ending.y+10);
starting=new Vector2(width/2,0);
controlPoints = new Vector2[]{starting,starting,ending,ending};
// set up the curves
path2 = new CatmullRomSpline<Vector2>(controlPoints, false);
listOfPoints=new ArrayList<Vector2>();
// setup ShapeRenderer
sr = new ShapeRenderer();
sr.setAutoShapeType(true);
sr.setColor(Color.BLACK);
cam=new OrthographicCamera();
cam.setToOrtho(false);
listOfPoints.add(new Vector2(width/2,0)); //starting
listOfPoints.add(new Vector2(width/2,0)); //starting
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
super.resize(width, height);
cam.update();
}
@Override
public void render () {
cam.update();
Gdx.gl.glClearColor(1f, 1f, 1f, 1f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
sr.begin();
sr.set(ShapeType.Filled);
if(Gdx.input.isTouched())
{
if(!isTouch){
listOfPoints.add(new Vector2(ending.x+2, ending.y-4));
int s=listOfPoints.size();
controlPoints=new Vector2[s+2];
listOfPoints.toArray(controlPoints);
controlPoints[s]=ending;
//endingControl.x=ending.y;
controlPoints[s+1]=ending;
path2 = new CatmullRomSpline<Vector2>(controlPoints, false);
}
isTouch=true;
ending.x+=3;
}
else {
if(isTouch){
listOfPoints.add(new Vector2(ending.x-2, ending.y-4));
int s=listOfPoints.size();
controlPoints=new Vector2[s+2];
listOfPoints.toArray(controlPoints);
controlPoints[s]=ending;
controlPoints[s+1]=ending;
path2 = new CatmullRomSpline<Vector2>(controlPoints, false);
}
isTouch=false;
ending.x-=3;
}
moveAndReduce();
for(int i = 0; i < 100; ++i){
float t = i /100f;
Vector2 st = new Vector2();
Vector2 end = new Vector2();
path2.valueAt(st,t);
path2.valueAt(end, t-0.01f);
sr.rectLine(st.x, st.y, end.x, end.y,3);
}
sr.end();
}
@Override
public void dispose () {
sr.dispose();
}
public void moveAndReduce()
{
for(Vector2 vector2:listOfPoints)
{
vector2.y-=3 ;
}
if(listOfPoints.size()>3 && listOfPoints.get(3).y<-1)
{
listOfPoints.remove(0);
listOfPoints.set(0, listOfPoints.get(1));
int s=listOfPoints.size();
controlPoints=new Vector2[s+2];
listOfPoints.toArray(controlPoints);
controlPoints[s]=ending;
controlPoints[s+1]=ending;
path2 = new CatmullRomSpline<Vector2>(controlPoints, false);
}
}
【问题讨论】:
标签: java libgdx game-physics