【发布时间】:2019-05-27 13:17:43
【问题描述】:
给定一个图像矩阵,我如何获得与像素 A 的棋盘距离小于 D 的像素的位置。我需要对所有像素执行此操作。
使用 MATLAB 函数 bwdist 我无法提供所需的结果。解决办法是什么?
[D,idx] = bwdist(Img,'chessboard');
【问题讨论】:
标签: matlab image-processing distance
给定一个图像矩阵,我如何获得与像素 A 的棋盘距离小于 D 的像素的位置。我需要对所有像素执行此操作。
使用 MATLAB 函数 bwdist 我无法提供所需的结果。解决办法是什么?
[D,idx] = bwdist(Img,'chessboard');
【问题讨论】:
标签: matlab image-processing distance
给定图像、像素和最大距离:
% Test image
Image = zeros(20,30);
% Maximum chessboard distance from image
maxDist = 7;
% The pixel from which to measure distance
pix = [4,19];
要找到与pix 的棋盘距离的像素是
小于maxDist 并且在图像边界内:
选项1:使用bwdist
% Create a binary image with all pixels zero except 'pix'
bw = zeros(size(Image));
bw(pix(1), pix(2)) = 1;
% Get the chessboard distance transform
[D,idx] = bwdist(bw,'chessboard');
% Get the linear index of 'pix'
pixInd = sub2ind(size(bw), pix(1), pix(2));
% Find linear indices of pixels who's chessboard distance from pixel are
% less than 'maxDist'
pointsInd = find(idx == pixInd & D < maxDist);
% Remove 'pix'
pointsInd(pointsInd == pixInd) = [];
% Get the pairs of (x,y) of the pixels
[pointsX, pointsY] = ind2sub(size(bw), pointsInd);
选项2:使用meshgrid
% Get the range of x and y indices who's chessboard distance from pixel are
% less than 'maxDist' and in the image bounds
xRange = max((pix(1)-(maxDist-1)),1):min((pix(1)+(maxDist-1)),size(Image,1));
yRange = max((pix(2)-(maxDist-1)),1):min((pix(2)+(maxDist-1)),size(Image,2));
% Create a mesgrid to get the pairs of (x,y) of the pixels
[pointsX, pointsY] = meshgrid(xRange, yRange);
pointsX = pointsX(:);
pointsY = pointsY(:);
% Remove 'pix'
pixIndToRemove = (pointsX == pix(1) & pointsY == pix(2));
pointsX(pixIndToRemove) = [];
pointsY(pixIndToRemove) = [];
显示结果:
% Get linear indices of pixels
pointsInd = sub2ind(size(Image), pointsX, pointsY);
% To display the result, create a binary image with all found pixels
% colored white
bwPoints = zeros(size(Image));
bwPoints(pointsInd) = 1;
% Show points
imshow(bwPoints, 'InitialMagnification', 2000)
% Show pixel grid lines
hold on
[rows, cols] = size(bwPoints);
for row = 0.5 : 1 : (rows + 0.5)
line([0.5, cols+0.5], [row, row], 'Color', 'r', 'LineWidth', 0.5);
end
for col = 0.5 : 1 : (cols + 0.5)
line([col, col], [0.5, rows+0.5], 'Color', 'r', 'LineWidth', 0.5);
end
效率并在所有图像像素上循环运行:
选项 2 比 选项 1 快得多。我首先写了 Option 1,因为问题中提到了bwdist。在循环中运行 选项 2 可以通过首先计算像素然后将它们移动到每个像素的位置来改进:
% Get the range of x and y indices who's chessboard distance from pixel
% (0,0) are less than 'maxDist'
xRange = (-(maxDist-1)):(maxDist-1);
yRange = (-(maxDist-1)):(maxDist-1);
% Create a mesgrid to get the pairs of (x,y) of the pixels
[pointsX, pointsY] = meshgrid(xRange, yRange);
pointsX = pointsX(:);
pointsY = pointsY(:);
% Remove pixel (0,0)
pixIndToRemove = (pointsX == 0 & pointsY == 0);
pointsX(pixIndToRemove) = [];
pointsY(pixIndToRemove) = [];
for x=1:size(Image, 1)
for y=1:size(Image, 2)
% Get a shifted copy of 'pointsX' and 'pointsY' that is centered
% around (x, y)
pointsX1 = pointsX + x;
pointsY1 = pointsY + y;
% Remove the the pixels that are out of the image bounds
inBounds =...
pointsX1 >= 1 & pointsX1 <= size(Image, 1) &...
pointsY1 >= 1 & pointsY1 <= size(Image, 2);
pointsX1 = pointsX1(inBounds);
pointsY1 = pointsY1(inBounds);
% Do stuff with 'pointsX1' and 'pointsY1'
% ...
end
end
【讨论】:
"目的是获取到像素A的棋盘距离小于D的像素的位置。过程应该是 对所有像素执行..."
由于 D 正在创建一个正方形选择区域,因此只需使用简单的数学运算即可..
例如:如果 D 为 3 那么从像素 A 的 [x,y] 位置...
//# we minus D by 1 since you want less than D (not equal / higher)
Start-X = pixelA.x - (D-1); //from the left
End-X = pixelA.y + (D-1); //to the right
Start-Y = pixelA.y - (D-1); //from the top
End-Y = pixelA.y + (D-1); //to the bottom
这将为您提供代表所需选择区域的正方形周长。
请看下面的示例图片:
每个正方形是一个像素。如果“皇冠”图标代表像素 A 并且 D 为 3(您的 “小于 D” 表示D 最大长度为 2 个像素),你能看到上面的伪代码是如何应用的吗?
【讨论】:
(1) 向左/向右步进一像素,并且向上/向下步进一像素以进行对角线移动。 (2)重复步骤(1),直到覆盖所有对角线像素。