【问题标题】:adding product flavours to react native android project添加产品风味以响应本机 android 项目
【发布时间】:2021-02-24 11:13:05
【问题描述】:

我正在尝试为现有的 react native 项目添加风味,如下所示:

 flavorDimensions "default"
productFlavors {
    flavourone {
        dimension "default"
        applicationId "com.example.flavourone"
    }
     flavourtwo {
        dimension "default"
        applicationId "com.example.flavourtwo"
    }
}

但是当我尝试生成一个签名的 apk 时,似乎我的所有可绘制文件都被复制了,我得到:

Error: Duplicate resources

我尝试了很多不同的解决方案,清理项目,运行 package.json 中的命令以捆绑到临时目录等。我认为 build.gradle 文件没有正确配置为支持添加风味,或者我没有正确地做。

任何帮助将不胜感激,以下是我的 gradle 文件(将一些内容重命名为示例):

project.ext.react = [
    entryFile: "index.js",
]

//using custom react gradle here to get around https://stackoverflow.com/questions/52464842/react-native-duplicate-resources
apply from: "../../node_modules/react-native-sentry/sentry.gradle"
apply from: "../react.gradle"
//apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android {
    compileSdkVersion rootProject.ext.compileSdkVersion

    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }

    defaultConfig {
        applicationId "com.example"
        minSdkVersion rootProject.ext.minSdkVersion
        targetSdkVersion rootProject.ext.targetSdkVersion
        versionCode 1
        versionName "1.0"
        missingDimensionStrategy 'react-native-camera', 'general'
        multiDexEnabled true
        ndk.abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
    }

    flavorDimensions "default"
    productFlavors {
        flavourone {
            dimension "default"
            applicationId "com.example.flavourone"
        }
         flavourtwo {
            dimension "default"
            applicationId "com.example.flavourtwo"
        }
    }

    sourceSets {

        main {
            jniLibs.srcDirs = ['libs']
        }

        debug {
            res.srcDirs = ['src/debug/res']
            // this uses the debug's res directory which contains a "debug" icon
        }

        release {
            java.srcDirs = ['src/debugRelease/java']
            // this avoids copying across code from the debugRelease java directory
        }
    }
    signingConfigs {
        release {
            (removed)
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86", "arm64-v8a", "x86-64"
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
           (removed)
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3, "x86-64": 4]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

dependencies {
  (removed)
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

在制作 apk 之前,我使用 package.json (react-native bundle --entry-file index.js --platform android --dev false --bundle-output android/app/src/main/assets/index.android.bundle --assets-dest android/app/src/main/res) 中的命令。

似乎一旦我运行此命令,我的默认可绘制对象与flavortwo 可绘制对象发生冲突,并以重复资源结束

【问题讨论】:

    标签: android react-native gradle android-productflavors


    【解决方案1】:

    在 android/app/src/main/res drawable-hdpi、drawable-mdpi、drawable-xhdpi、drawable-xxhdpi、drawable-xxxhdpi、raw文件夹删除后加入android/app/build.gradle文件

    android {
    ...    
    aaptOptions {
                cruncherEnabled = false
            }
    

    然后./dradlew cleaninvalid caches/restart在android studio中,然后构建签名的apk。

    【讨论】:

    • 谢谢,我会试试这个。 (不是无效的缓存)让我快速尝试
    • 现在已经试过了,不起作用,请检查我在我的帖子上的编辑。我认为我的配置不正确,但不确定是什么问题
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