【发布时间】:2018-11-26 19:51:41
【问题描述】:
我目前正在尝试构建 AR Chess 应用程序,但无法让棋子的移动正常工作。
我希望能够点击一个棋子,然后它可以在棋盘上进行的合法移动将被突出显示,并且它将移动到用户点击的任何一个方格。
棋盘设计和节点的图片: https://gyazo.com/2a88f9cda3f127301ed9b4a44f8be047
我想实现的内容: https://imgur.com/a/IGhUDBW
非常感谢有关如何使其正常工作的任何建议。
谢谢!
ViewController 代码:
import UIKit
import SceneKit
import ARKit
class ViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
// Set the view's delegate
sceneView.delegate = self
// Show statistics such as fps and timing information
sceneView.showsStatistics = true
// Add lighting to the scene
sceneView.autoenablesDefaultLighting = true
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// Create a session configuration to track an external image
let configuration = ARImageTrackingConfiguration()
// Image detection
// Reference which group to find the image to detect in the Assets folder e.g. "Detection Card"
if let imageDetect = ARReferenceImage.referenceImages(inGroupNamed: "Detection Card", bundle: Bundle.main) {
// Sets image tracking properties to the image in the referenced group
configuration.trackingImages = imageDetect
// Amount of images to be tracked
configuration.maximumNumberOfTrackedImages = 1
}
// Run the view's session
sceneView.session.run(configuration)
}
// Run when horizontal surface is detected and display 3D object onto image
// ARAnchor - tells a certain point in world space is relevant to your app, makes virtual content appear "attached" to some real-world point of interest
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode {
// Creates 3D object
let obj = SCNNode()
// Check if image detected through camera is an ARImageAnchor - which contains position and orientation data about the image detected in the session
if let imageAnchor = anchor as? ARImageAnchor {
// Set dimensions of the horizontal plane to be displayed onto the image to be the same as the image uploaded
let plane = SCNPlane(width: imageAnchor.referenceImage.physicalSize.width, height: imageAnchor.referenceImage.physicalSize.height)
// Display mild transparent layer onto detected image
// This is to ensure image detection works by display a faint layer on the image
plane.firstMaterial?.diffuse.contents = UIColor(white: 1.0, alpha: 0.2)
// Set geometry shape of the plane
let planeNode = SCNNode(geometry: plane)
// Flip vertical plane to horizontal plane
planeNode.eulerAngles.x = -Float.pi / 2
obj.addChildNode(planeNode)
// Initialise chess scene
if let chessBoardSCN = SCNScene(named: "art.scnassets/chess.scn") {
// If there is a first in the scene file
if let chessNodes = chessBoardSCN.rootNode.childNodes.first {
// Displays chessboard upright
chessNodes.eulerAngles.x = Float.pi / 2
// Adds chessboard to the overall 3D scene
obj.addChildNode(chessNodes)
}
}
}
return obj
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
// Pause the view's session
sceneView.session.pause()
}
}
【问题讨论】:
标签: ios swift scenekit assets arkit