为了获得对特定 SCNNode 的引用,您需要为我们创建一个 SCNHitTest,它:
沿您指定的射线查找 SCNGeometry 对象。对于每个
射线和几何之间的交集,SceneKit 创建了一个
hit-test 结果提供有关 SCNNode 对象的信息
包含几何图形和交点的位置
几何体的表面。
因此假设在您的场景中有两个 SCNode 变量,例如:
var nodeOne: SCNNode!
var nodeTwo: SCNNode!
并且这些是用唯一的name 属性初始化的:
let nodeOneGeometry = SCNSphere(radius: 0.2)
nodeOneGeometry.firstMaterial?.diffuse.contents = UIColor.cyan
nodeOne = SCNNode(geometry: nodeOneGeometry)
nodeOne.name = "Node One"
nodeOne.position = SCNVector3(0, 0, -1.5)
augmentedRealityView.scene.rootNode.addChildNode(nodeOne)
let nodeTwoGeometry = SCNBox(width: 0.2, height: 0.2, length: 0.2, chamferRadius: 0)
nodeTwoGeometry.firstMaterial?.diffuse.contents = UIColor.cyan
nodeTwo = SCNNode(geometry: nodeTwoGeometry)
nodeTwo.name = "Node Two"
nodeTwo.position = SCNVector3(0.5, 0, -1.5)
augmentedRealityView.scene.rootNode.addChildNode(nodeTwo)
我们还需要创建另一个变量来存储当前节点例如:
var currentNode: SCNNode?
我们将在您现有的函数中使用如下:
@objc func moveNode(_ gesture: UIPanGestureRecognizer) {
//1. Get The Current Touch Point
let currentTouchPoint = gesture.location(in: self.augmentedRealityView)
//2. If The Gesture State Has Begun Perform A Hit Test To Get The SCNNode At The Touch Location
if gesture.state == .began{
//2a. Perform An SCNHitTest To Detect If An SCNNode Has Been Touched
guard let nodeHitTest = self.augmentedRealityView.hitTest(currentTouchPoint, options: nil).first else { return }
//2b. Get The SCNNode Result
let nodeHit = nodeHitTest.node
//2c. Get The Namt Of The Node & Set As The Current Node
if let nodeName = nodeHit.name{
if nodeName == "Node One"{
print("Node One Hit")
currentNode = nodeHit
}else if nodeName == "Node Two"{
print("Node Two Hit")
currentNode = nodeHit
}else{
return
}
}
}
//3. If The Gesture State Has Changed Then Perform An ARSCNHitTest To Detect Any Existing Planes
if gesture.state == .changed{
//3b. Get The Next Feature Point Etc
guard let hitTest = self.augmentedRealityView.hitTest(currentTouchPoint, types: .existingPlane).first else { return }
//3c. Convert To World Coordinates
let worldTransform = hitTest.worldTransform
//3d. Set The New Position
let newPosition = SCNVector3(worldTransform.columns.3.x, worldTransform.columns.3.y, worldTransform.columns.3.z)
//3e. Apply To The Node
currentNode?.simdPosition = float3(newPosition.x, newPosition.y, newPosition.z)
}
//4. If The Gesture State Has Ended Remove The Reference To The Current Node
if gesture.state == .ended{
currentNode = nil
}
}
请注意,有许多不同的方法可以满足您的需求,这只是其中一种。希望对你有帮助...
更新:
如果您的 SCNNode 没有名称,或者它们可能具有相同的名称(不明白为什么会这样),您可以像这样简单地修改函数:
@objc func moveNode(_ gesture: UIPanGestureRecognizer) {
//1. Get The Current Touch Point
let currentTouchPoint = gesture.location(in: self.augmentedRealityView)
//2. If The Gesture State Has Begun Perform A Hit Test To Get The SCNNode At The Touch Location
if gesture.state == .began{
//2a. Perform An SCNHitTest To Detect If An SCNNode Has Been Touched
guard let nodeHitTest = self.augmentedRealityView.hitTest(currentTouchPoint, options: nil).first else { return }
//2b. Get The SCNNode Result
let nodeHit = nodeHitTest.node
//2c. Set As The Current Node
currentNode = nodeHit
}
//3. If The Gesture State Has Changed Then Perform An ARSCNHitTest To Detect Any Existing Planes
if gesture.state == .changed{
//3b. Get The Next Feature Point Etc
guard let hitTest = self.augmentedRealityView.hitTest(currentTouchPoint, types: .existingPlane).first else { return }
//3c. Convert To World Coordinates
let worldTransform = hitTest.worldTransform
//3d. Set The New Position
let newPosition = SCNVector3(worldTransform.columns.3.x, worldTransform.columns.3.y, worldTransform.columns.3.z)
//3e. Apply To The Node
currentNode?.simdPosition = float3(newPosition.x, newPosition.y, newPosition.z)
}
//4. If The Gesture State Has Ended Remove The Reference To The Current Node
if gesture.state == .ended{
currentNode = nil
}
}