【发布时间】:2015-07-30 23:01:34
【问题描述】:
我对 OpenGL 很陌生,我正在做一个非常简单的程序来检查我是否可以选择在屏幕上呈现的对象,并用独特的颜色绘制每个对象。到目前为止,我渲染了 2 个平面正方形和 1 个三角形。
问题是当用户触摸多边形时,我得到的颜色与黑色不同,但三个对象的颜色索引相同(当它应该不同时)。
这是我的代码:
onDrawFrame 方法(在我的渲染器中)。这是我在用户触摸屏幕时用独特颜色渲染多边形的地方。
public void onDrawFrame(GL10 gl) {
// clear Screen and Depth Buffer
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
// Reset the Modelview Matrix
gl.glLoadIdentity();
if (mGLView.isPickingEnabled()) {
gl.glDisable(GL10.GL_TEXTURE_2D);
gl.glDisable(GL10.GL_LIGHTING);
gl.glDisable(GL10.GL_FOG);
// draw colored objects and picking pixel color
pickingDraw(gl);
mGLView.mPickingY = (int)(mHeight - mGLView.mPickingY);
gl.glReadPixels((int) mGLView.mPickingX,
(int) mGLView.mPickingY, 1, 1,
GL10.GL_RGBA,
GL10.GL_UNSIGNED_BYTE,
mGLView.m_PickingPixelBuffer);
Log.i("RA", "RGBA COLORS: " +
(int) mGLView.m_PickingPixelBuffer.get(0) + " , " +
(int) mGLView.m_PickingPixelBuffer.get(1) + " , " +
(int) mGLView.m_PickingPixelBuffer.get(2) + " , " +
(int) mGLView.m_PickingPixelBuffer.get(3) );
mGLView.disablePicking();
// Clear BACK BUFFER
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
}
gl.glLoadIdentity();
// Drawing
gl.glTranslatef(0.0f, 0.0f, -25.0f); // move 5 units INTO the screen
// is the same as moving the camera 5 units away
square.draw(gl); // Draw the triangle
gl.glTranslatef(0.0f, -5.0f, 0.0f);
square.draw(gl);
gl.glTranslatef(4.0f, 10.0f, 0.0f);
triangle.draw(gl);
}
pickingDraw 方法如下(也在我的渲染器中):
private void pickingDraw(GL10 gl) {
// Drawing
gl.glTranslatef(0.0f, 0.0f, -25.0f); // move 5 units INTO the screen
gl.glColor4f(128, 0, 0, 1);
square.draw(gl); // Draw the triangle
gl.glTranslatef(0.0f, -5.0f, 0.0f);
gl.glColor4f(129, 0, 0, 1);
square.draw(gl);
gl.glTranslatef(4.0f, 10.0f, 0.0f);
gl.glColor4f(130, 0, 0, 1);
triangle.draw(gl);
}
另一方面,我继承了 GLSurfaceView,因此我可以处理用户触摸。在这个类中,我使用这种方法:
public boolean onTouchEvent(MotionEvent e) {
float _iX = e.getX();
float _iY = e.getY();
int iIndex = -1;
int iRed;
m_PickingPixelBuffer = ByteBuffer.allocateDirect(4);
m_PickingPixelBuffer.order(ByteOrder.nativeOrder());
// setting globals for Renderer
mPickingX = _iX;
mPickingY = _iY;
mPickingEnabled = true;
requestRender();
// wait for picking process (renderer)
while(mPickingEnabled);
iRed = m_PickingPixelBuffer.get(0);
if(iRed < 0)
{
iRed += 256;
}
Log.i("RA", "Coordinates: (" + mPickingX + ", " + mPickingY + ")");
Log.i("RA", "Red Color " + iRed);
return true;
}
当我触摸它们时,它似乎检测到了正方形和三角形,但我得到了它们三个相同的颜色索引。另外,这三个对象具有完全相同的颜色(我什至分别用红色、绿色和蓝色的值绘制了每个对象,它们具有相同的颜色,即最后绘制的对象的颜色)。
最后,这是我触摸一个正方形,然后是一个空白区域,然后是另一个正方形时得到的输出:
01-19 01:34:23.345: INFO/RA(11566): RGBA COLORS: -1 , 0 , 0 , -1
01-19 01:34:23.355: INFO/RA(11566): Coordinates: (247.81186, 391.0)
01-19 01:34:23.355: INFO/RA(11566): Red Color 255
01-19 01:34:23.385: INFO/RA(11566): RGBA COLORS: -1 , 0 , 0 , -1
01-19 01:34:23.385: INFO/RA(11566): Coordinates: (248.52428, 390.0)
01-19 01:34:23.385: INFO/RA(11566): Red Color 255
01-19 01:34:23.405: INFO/RA(11566): RGBA COLORS: -1 , 0 , 0 , -1
01-19 01:34:23.405: INFO/RA(11566): Coordinates: (248.52428, 390.0)
01-19 01:34:23.405: INFO/RA(11566): Red Color 255
01-19 01:34:24.305: INFO/RA(11566): RGBA COLORS: 0 , 0 , 0 , -1
01-19 01:34:24.315: INFO/RA(11566): Coordinates: (119.571884, 577.0)
01-19 01:34:24.315: INFO/RA(11566): Red Color 0
01-19 01:34:24.335: INFO/RA(11566): RGBA COLORS: 0 , 0 , 0 , -1
01-19 01:34:24.335: INFO/RA(11566): Coordinates: (119.33441, 573.0)
01-19 01:34:24.335: INFO/RA(11566): Red Color 0
01-19 01:34:24.355: INFO/RA(11566): RGBA COLORS: 0 , 0 , 0 , -1
01-19 01:34:24.355: INFO/RA(11566): Coordinates: (119.33441, 573.0)
01-19 01:34:24.355: INFO/RA(11566): Red Color 0
01-19 01:34:25.195: INFO/RA(11566): RGBA COLORS: -1 , 0 , 0 , -1
01-19 01:34:25.195: INFO/RA(11566): Coordinates: (259.80466, 395.0)
01-19 01:34:25.195: INFO/RA(11566): Red Color 255
01-19 01:34:25.215: INFO/RA(11566): RGBA COLORS: -1 , 0 , 0 , -1
01-19 01:34:25.215: INFO/RA(11566): Coordinates: (259.44843, 398.0)
01-19 01:34:25.215: INFO/RA(11566): Red Color 255
01-19 01:34:25.245: INFO/RA(11566): RGBA COLORS: -1 , 0 , 0 , -1
01-19 01:34:25.245: INFO/RA(11566): Coordinates: (259.80466, 395.0)
01-19 01:34:25.245: INFO/RA(11566): Red Color 255
我不知道为什么每个对象的红色值都相同。
任何帮助将不胜感激。 谢谢。
【问题讨论】:
标签: android opengl-es touch-event