我已经使用快照在 OpenGL ES 场景中拾取对象。这是关键代码:
-(GLKVector4)pickAtX:(GLuint)x Y:(GLuint)y {
GLKView *glkView = (GLKView*)[self view];
UIImage *snapshot = [glkView snapshot];
GLKVector4 objColor = [snapshot pickPixelAtX:x Y:y];
return objColor;
}
然后,在您的 tapGesture 方法中,您只需添加以下内容:
const CGPoint loc = [recognizer locationInView:[self view]];
GLKVector4 objColor = [self pickAtX:loc.x Y:loc.y];
if (GLKVector4AllEqualToVector4(objColor, GLKVector4Make(1.0f, 0.0f, 0.0f, 1.0f)))
{
//do something.......
}
当然,你应该添加这个:
@implementation UIImage (NDBExtensions)
- (GLKVector4)pickPixelAtX:(NSUInteger)x Y:(NSUInteger)y {
CGImageRef cgImage = [self CGImage];
size_t width = CGImageGetWidth(cgImage);
size_t height = CGImageGetHeight(cgImage);
if ((x > width) || (y > height))
{
GLKVector4 baseColor = GLKVector4Make(0.0f, 0.0f, 0.0f, 1.0f);
return baseColor;
}
CGDataProviderRef provider = CGImageGetDataProvider(cgImage);
CFDataRef bitmapData = CGDataProviderCopyData(provider);
const UInt8* data = CFDataGetBytePtr(bitmapData);
size_t offset = ((width * y) + x) * 4;
//UInt8 b = data[offset+0];
float b = data[offset+0];
float g = data[offset+1];
float r = data[offset+2];
float a = data[offset+3];
CFRelease(bitmapData);
NSLog(@"R:%f G:%f B:%f A:%f", r, g, b, a);
GLKVector4 objColor = GLKVector4Make(r/255.0f, g/255.0f, b/255.0f, a/255.0f);
return objColor;
}
在 OpenGL ES 场景中实现对象拾取很有用。