【发布时间】:2016-04-16 14:37:57
【问题描述】:
如何在 JMonkeyEngine3 中将相机作为纹理投影到立方体上? 你介意帮助我吗?
我尝试通过这段代码来做,但它不起作用:
private void addCamera() {
Camera c = new Camera(100, 100);
c.setViewPort(0, 1, 0, 1);
c.setLocation(Vector3f.ZERO);
ViewPort v = new ViewPort("c", c);
v.attachScene(rootNode);
FrameBuffer fb = v.getOutputFrameBuffer();
fb.setDepthBuffer(Format.Depth);
Texture2D niftytex = new Texture2D(1024, 768, Format.RGB8);
fb.setColorTexture(niftytex);
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
Geometry geom = new Geometry("Box", b);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("m_ColorMap", niftytex);
/**
* Here comes the texture!
*/
geom.setMaterial(mat);
localRootNode.attachChild(geom);
}
【问题讨论】:
-
究竟是什么不起作用?我可以在这里发现一些问题:1)
fb为 NULL。 2)需要设置v.setOutputFrameBuffer()3)材质参数为ColorMap,不带m_。
标签: java camera jmonkeyengine