【发布时间】:2016-09-17 22:10:14
【问题描述】:
我正在制作战舰游戏。我想放置 3 艘长度为 3 块的船,它们不重叠。我写了以下代码:
var boatGrid = {
placeBoat : function() {
for (boatNum = 1; boatNum < 4; boatNum++) {
console.log("boat placed now");
this.selectPos();
document.getElementById("boattest").innerHTML = boatPos;
if (document.getElementById(boatPos).hasBoat == 1) {
this.placeBoat();
document.getElementById("boattest").innerHTML = "failed";
}
else {
this.buildBoat();
}
}
},
selectPos : function() {
xPos = Math.floor(Math.random() * 8 + 1);
yPos = Math.floor(Math.random() * 10 + 1);
boatPos = "cell_" + xPos + "_" + yPos;
},
buildBoat : function() {
for (boatLen = 1; boatLen < 4; boatLen++) {
boatPos = "cell_" + xPos + "_" + yPos;
xPos = xPos + 1;
document.getElementById(boatPos).hasBoat = 1;
document.getElementById(boatPos).style.backgroundColor = "brown";
console.log("placed one tile");
}
},
clearTable : function() {
for (y = 1; y < 11; y++) {
for (x = 1; x < 11; x++) {
boatPos = "cell_" + x + "_" + y;
document.getElementById(boatPos).hasBoat = 0;
document.getElementById(boatPos).boatHere = 0;
document.getElementById(boatPos).style.backgroundColor = "#34B0D9"
document.getElementById(boatPos).innerHTML = "<pre> </pre>";
boatGrid.hasChecked = 0;
}
}
},
}
当一个坐标被选择两次时(变量boatPos 存储坐标),函数placeBoat() 应该调用它自己。然而,实际发生的是 buildBoat() 函数被调用了两次。你们中的任何人都可以看到问题吗?我目前认为 placeBoat() 函数必须从内部调用自身是一个问题,但我不知道如何解决这个问题。感谢所有帮助。
【问题讨论】:
标签: javascript methods properties