【发布时间】:2022-01-21 03:12:12
【问题描述】:
我有一个脚本会随着时间的推移创建一个克隆并将其删除,但它只会生成它
public GameObject Obstycle;
public Transform NextSpawn;
public float MaxTimer = 3;
public float Timer = 0;
public void Update()
{
if(Timer > MaxTimer)
{
GameObject newObject = Instantiate(Obstycle);
Instantiate(Obstycle, NextSpawn);
Destroy(newObject,3);
Timer = 0;
}
Timer += Time.deltaTime;
}
【问题讨论】:
标签: c# unity3d instantiation