【发布时间】:2013-01-05 21:50:40
【问题描述】:
可能重复:
How do you detect where two line segments intersect?
Determining if two line segments intersect?
给定两行 l1=((A0, B0), (A1, B1)) 和 l2=((A2, B2), (A3, B3)); Ax, Bx 是整数,(Ax, Bx) 指定行的开始和结束。
是否有一种算法只使用整数运算来确定 l1 和 l2 是否相交? (只需要一个布尔答案。)
我自己的方法是用定点算法计算交点附近的一个点。然后将解 (a, b) 代入以下方程:
I: abs((A0 + a * (A1-A0)) - (A2 + b * (A3-A2))) 二:abs((B0 + a * (B1-B0)) - (B2 + b * (B3-B2)))
如果 I 和 II 都为真,我的方法应该返回真。
我的 C++ 代码:
vec.h:
#ifndef __MY_VECTOR__
#define __MY_VECTOR__
#include <stdarg.h>
template<typename VType, unsigned int dim>
class vec {
private:
VType data[dim];
public:
vec(){}
vec(VType v0, ...){
data[0] = v0;
va_list l;
va_start(l, v0);
for(unsigned int i=1; i<dim; ++i){
data[i] = va_arg(l, VType);
}
va_end(l);
}
~vec(){}
VType& operator[](unsigned int i){
return data[i];
}
VType operator[](unsigned int i) const {
return data[i];
}};
template<typename VType, unsigned int dim, bool doDiv>
vec<VType, dim> helpArith1(const vec<VType, dim>& A, long delta){
vec<VType, dim> r(A);
for(unsigned int i=0; i<dim; ++i){
r[i] = doDiv ? (r[i] / delta) : (r[i] * delta);
}
return r;
}
template<typename VType, unsigned int dim>
vec<VType, dim> operator*(const vec<VType, dim>& v, long delta) {
return helpArith1<VType, dim, false>(A, delta);
}
template<typename VType, unsigned int dim>
vec<VType, dim> operator*(long delta, const vec<VType, dim>& v){
return v * delta;
}
template<typename VType,unsigned int dim>
vec<VType, dim> operator/(const vec<VType, dim>& A, long delta) {
return helpArith1<VType, dim, true>(A, delta);
}
template<typename VType, unsigned int dim, bool doSub>
vec<VType, dim> helpArith2(const vec<VType, dim>& A, const vec<VType, dim>& B){
vec<VType, dim> r;
for(unsigned int i=0; i<dim; ++i){
r[i] = doSub ? (A[i]-B[i]):(A[i]+B[i]);
}
return r;
}
template<typename VType, unsigned int dim>
vec<VType, dim> operator+(const vec<VType, dim>& A, const vec<VType, dim>& B){
return helpArith2<VType, dim, false>(A, B);
}
template<typename VType, unsigned int dim>
vec<VType, dim> operator-(const vec<VType, dim>& A, const vec<VType, dim>& B){
return helpArith2<VType, dim, true>(A, B);
}
template<typename VType, unsigned int dim>
bool operator==(const vec<VType, dim>& A, const vec<VType, dim>& B) {
for(unsigned int i==0; i<dim; ++i){
if(A[i]!=B[i]){
return false;
}
}
return true;
}
template<typename VType, unsigned int dim>
bool operator!=(const vec<VType, dim>& A, const vec<VType, dim>& B) {
return !(A==B);
}
#endif
line.h:
#ifndef __MY_LINE__
#define __MY_LINE__
#include "vec.h"
unsigned long int ggt(unsigned long int A, unsigned long int B) {
if(A==0) {
if(B==0) {
return 1;
}
return B;
}
while(B!=0) {
unsigned long int temp = A % B;
A = B;
B = temp;
}
return A;
}
#define ABS(n) ( ((n)<0) ? (-n) : (n) )
struct line {
vec<long int, 2> A, B;
explicit line(long int iA_0, long int iA_1, long int iB_0, long int iB_1) :
A(vec<long int, 2>(iA_0<<8, iA_1<<8)),
B(vec<long int, 2>(iB_0<<8, iB_1<<8)){}
vec<long int, 2> slope() const{
vec<long int, 2> temp = A-B;
if(temp[0]<0) {
temp[0] = -1 * temp[0];
temp[1] = -1 * temp[1];
}
return temp/ggt(ABS(temp[0]), ABS(temp[1]));
}
};
bool intersect(line l1, line l2) {
const long int epsilon = 1<<4;
vec<long int, 2> sl1 = l1.slope(), sl2 = l2.slope();
// l2.A + b*sl2 = l1.A + a*sl1
// <=> l2.A - l1.A = a*sl1 - b*sl2 // = (I, II)^T
// I': sl2[1] * I; II': sl2[0] * II
vec<long int, 2> L = l2.A - l1.A, R = sl1;
L[0] = L[0] * sl2[1]; R[0] = R[0] * sl2[1];
L[1] = L[1] * sl2[0]; R[1] = R[1] * sl2[0];
// I' - II'
long int L_SUB = L[0] - L[1], R_SUB = R[0] - R[1];
if(ABS(R_SUB) == 0) {
return ABS(L_SUB) == 0;
}
long int temp = ggt(ABS(L_SUB), ABS(R_SUB));
L_SUB /= temp; R_SUB /= temp;
// R_SUB * a = L_SUB
long int a = L_SUB/R_SUB, b = ((l1.A[0] - l2.A[0])*R_SUB + L_SUB * sl1[0])/R_SUB;
// if the given lines intersect, then {a, b} must be the solution of
// l2.A - l1.A = a*sl1 - b*sl2
L = l2.A - l1.A;
long x = ABS((L[0]- (a*sl1[0]-b*sl2[0]))), y = ABS((L[1]- (a*sl1[1]-b*sl2[1])));
return x<epsilon && y < epsilon;
}
#endif
main.cpp:
#include "line.h"
int main(){
line A(0, 0, 6, 0), B(3, 3, 4, -3);
bool temp = intersect(A, B);
return 0;
}
(我不确定我的 intersect 函数是否适用于所有行,但根据我目前使用的测试数据,它返回了正确的结果。)
【问题讨论】:
-
@Eduardo 我假设分段。线条会容易得多。
-
我认为最简单的方法是找出线段(其中段是段)的交点所在的位置,然后回答这些点是否在两个段中。
-
@Tinctorius 只有整数算术?
-
@leemes 你只需要小数运算,这涉及到一对整数。
-
不是重复的:仅限于整数数学,并且不需要交点,从两个链接的重复项中进行区分。
标签: c++ geometry linear-algebra