我不知道我是否很好地理解了这个问题,但在你的情况下,我会做这样的事情:
var myVal:Number = 1.2345
var vectorFloorResult:Vector.<Number>;
var vectorRoundResult:Vector.<Number>;
var decimals2String:String = myVal.toString();
var firstDecimal:uint = (decimals2String.lastIndexOf(".")+1);
var lastDecimal:uint = decimals2String.length;
var decimals: uint = (lastDecimal-firstDecimal)
var decimalsMultiply:uint = Math.pow(10,decimals);
trace ("decimals = " + decimalsMultiply)
// output : decimals = 4
function decreseDecimals():void{
vectorFloorResult = new Vector.<Number>()
vectorRoundResult = new Vector.<Number>()
for (var i:uint = decimalsMultiply; i>=10; i/=10){
vectorFloorResult.push(Math.floor(myVal*i)/i)
vectorRoundResult.push(Math.round(myVal*i)/i)
}
}
decreseDecimals();
trace("floor result = " + vectorFloorResult);
trace("round result = " + vectorRoundResult);
输出:
decimals = 10000
对于 Math.floor :
floor result = 1.2345,1.234,1.23,1.2
对于 Math.round :
round result = 1.2345,1.235,1.23,1.2
您可以更改代码以在单击按钮时获得结果...
对不起,我的英语真的很糟糕!
所以这可能是一个错误的答案。 :(
TL;博士;更多信息,但很无聊!
如果你想使用一个固定的向量长度,你可以把函数改成:
function decreseDecimals():void{
var count:uint = 0
trace(lastDecimal)
vectorFloorResult = new Vector.<Number>(decimals,true)
vectorRoundResult = new Vector.<Number>(decimals,true)
for (var i:uint = decimalsMultiply; i>=10; i/=10){
vectorFloorResult[count]=(Math.floor(myVal*i)/i)
vectorRoundResult[count]=(Math.round(myVal*i)/i)
count++
}
}
如果你关心“表演”,那肯定会更好......
真的太长了,博士; ;)
[编辑]
要使用结果更新 TextField 或其他组件,您可以这样做:
import flash.text.TextField;
import flash.display.SimpleButton;
import flash.events.MouseEvent;
var myVal:Number = 1.2345;
var vectorFloorResult:Vector.<Number > ;
var vectorRoundResult:Vector.<Number > ;
var decimals2String:String = myVal.toString();
var firstDecimal:uint = (decimals2String.lastIndexOf(".")+1);
var lastDecimal:uint = decimals2String.length;
var decimals:uint = (lastDecimal - firstDecimal);
var myCustomButton:SimpleButton = myCustomButton;
var myDisplayRound:TextField = new TextField();
myDisplayRound.x = 100;
myDisplayRound.y = 50;
myDisplayRound.text = myVal.toString();
addChild(myDisplayRound);
var myDisplayFloor:TextField = new TextField();
myDisplayFloor.x = 100;
myDisplayFloor.y = 100;
myDisplayFloor.text = myVal.toString();
addChild(myDisplayFloor);
var countClicks:uint = 1;
var decimalsMultiply:uint = Math.pow(10,decimals);
function decreseDecimals():void {
var count:uint = 0;
vectorFloorResult = new Vector.<Number > (decimals,true);
vectorRoundResult = new Vector.<Number > (decimals,true);
for (var i:uint = decimalsMultiply; i>=10; i/=10)
{
vectorFloorResult[count]=(Math.floor(myVal*i)/i);
vectorRoundResult[count]=(Math.round(myVal*i)/i);
count++;
}
}
decreseDecimals();
myCustomButton.addEventListener(MouseEvent.MOUSE_DOWN,changeDisplay);
function changeDisplay(me:MouseEvent):void {
myDisplayRound.text = vectorRoundResult[countClicks].toString();
myDisplayFloor.text = vectorFloorResult[countClicks].toString();
if (countClicks < vectorRoundResult.length-1)
{
countClicks++;
}
else
{
countClicks = 0;
}
}
[/编辑]