【发布时间】:2015-03-16 21:44:05
【问题描述】:
我正在尝试创建一个拼图演示,我想知道在不使用蒙版的情况下创建拼图的其他方法。目前,我通过拍摄完整图像来拼图,将该图像分成四块(假设拼图是 2x2),然后存储并为每块应用蒙版。如下图所示
// create standard puzzle pieces
arryPieceEndPos = new int[mCols][mRows];
arryPieceImg = new Bitmap[mCols * mRows];
arryIsPieceLocked = new boolean[mCols * mRows];
int pos = 0;
for (int c = 0; c < mCols; c++) {
for (int r = 0; r < mRows; r++) {
arryPieceImg[pos] = Bitmap.createBitmap(mBitmap,
c * mPieceWidth, r * mPieceHeight,
mPieceWidth, mPieceHeight);
arryIsPieceLocked[pos] = false;
arryPieceEndPos[c][r] = pos;
pos++;
}
}
然后我使用辅助方法为每个部分应用蒙版
private Bitmap maskMethod(Bitmap bmpOriginal, Bitmap bmpMask) {
// adjust mask bitmap if size is not the size of the puzzle piece
if (bmpMask.getHeight() != mPieceHeight ||
bmpMask.getWidth() != mPieceWidth) {
Log.e("TEST", "Resize Error :: H (mask): " + bmpMask.getHeight() + " // W (mask): " +
bmpMask.getWidth());
Log.d("TEST", "Resize Error :: H (norm): " + mPieceHeight + " // W (norm): " +
mPieceWidth);
}
Canvas canvas = new Canvas();
Bitmap combine = Bitmap.createBitmap(bmpOriginal.getWidth(), bmpOriginal.getHeight(), Bitmap.Config.ARGB_8888);
canvas.setBitmap(combine);
Paint paint = new Paint();
paint.setFilterBitmap(false);
canvas.drawBitmap(bmpOriginal, 0, 0, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
canvas.drawBitmap(bmpMask, 0, 0, paint);
paint.setXfermode(null);
return combine;
}
我一直在阅读贝塞尔曲线和 openGL。这些我都不是很熟悉,而且非常复杂。我想在拼图方面得到一些帮助,以便我可以举一个例子来说明它是如何完成的。
【问题讨论】:
标签: java android opengl-es bezier