【问题标题】:Android GC considerations- when does GC run, and can its run state be tracked from code?Android GC 注意事项- GC 什么时候运行,是否可以从代码中跟踪其运行状态?
【发布时间】:2011-12-14 18:39:30
【问题描述】:

我一直在寻找描述 Dalvik VM 垃圾收集器架构的详细设计文档,但没有找到太多。考虑到 GC 运行的性能影响,我真的很想更好地理解 5 个具体问题: 1. Android中究竟是什么触发了GC?我见过的其他 VM 实现通常允许在应用程序接收到运行信号之前将一定百分比的系统内存分配给应用程序。然而,扫描以下 LogCat 似乎显示 Dalvik GC 至少部分经常运行--

12-14 11:34:57.753: D/dalvikvm(279): GC_EXTERNAL_ALLOC freed 735 objects / 54272 bytes 
in 90ms
12-14 11:34:57.893: D/dalvikvm(279): GC_EXTERNAL_ALLOC freed 256 objects / 12240 bytes 
in 61ms
12-14 11:34:57.943: I/jPCT-AE(279): Loading Texture...
12-14 11:34:57.993: D/dalvikvm(279): GC_FOR_MALLOC freed 65 objects / 2840 bytes in 
52ms
12-14 11:34:58.013: I/dalvikvm-heap(279): Grow heap (frag case) to 5.039MB for 
1048592-byte allocation
12-14 11:34:58.073: D/dalvikvm(279): GC_FOR_MALLOC freed 1 objects / 40 bytes in 59ms
12-14 11:34:58.243: D/dalvikvm(279): GC_EXTERNAL_ALLOC freed 11 objects / 432 bytes in 
55ms
12-14 11:34:58.283: I/jPCT-AE(279): Loading Texture...
12-14 11:34:58.333: D/dalvikvm(279): GC_FOR_MALLOC freed 10 objects / 416 bytes in 46ms
12-14 11:34:58.344: I/dalvikvm-heap(279): Grow heap (frag case) to 6.040MB for  
1048592-byte allocation
12-14 11:34:58.423: D/dalvikvm(279): GC_FOR_MALLOC freed 2 objects / 80 bytes in 75ms
12-14 11:34:58.563: D/dalvikvm(279): GC_EXTERNAL_ALLOC freed 10 objects / 384 bytes in 
47ms
12-14 11:34:58.603: I/jPCT-AE(279): Loading Texture...
12-14 11:34:58.653: D/dalvikvm(279): GC_FOR_MALLOC freed 11 objects / 464 bytes in 44ms
12-14 11:34:58.663: I/dalvikvm-heap(279): Grow heap (frag case) to 7.040MB for 
1048592-byte allocation
12-14 11:34:58.743: D/dalvikvm(279): GC_FOR_MALLOC freed 2 objects / 80 bytes in 75ms
12-14 11:34:58.973: I/System.out(279): started document!
...
12-14 11:43:05.393: I/jPCT-AE(279): Memory usage before compacting: 5867 KB used out 
of 6215 KB
12-14 11:43:05.453: D/dalvikvm(279): GC_EXPLICIT freed 2560 objects / 145712 bytes in 
61ms
12-14 11:43:05.503: D/dalvikvm(279): GC_EXPLICIT freed 295 objects / 21448 bytes in 
51ms
12-14 11:43:05.717: I/jPCT-AE(279): Memory usage after compacting: 5705 KB used out of 
6215 KB
...
12-14 11:43:05.792: D/dalvikvm(279): GC_EXTERNAL_ALLOC freed 105 objects / 6152 bytes 
in 56ms
12-14 11:43:05.855: D/dalvikvm(279): GC_FOR_MALLOC freed 3 objects / 80 bytes in 51ms
...
12-14 11:43:12.863: D/dalvikvm(279): GC_EXTERNAL_ALLOC freed 864 objects / 1099072 
bytes in 70ms
12-14 11:43:13.053: D/dalvikvm(279): GC_EXTERNAL_ALLOC freed 45 objects / 1760 bytes 
in 55ms
12-14 11:43:14.533: D/dalvikvm(279): GC_EXTERNAL_ALLOC freed 49 objects / 2376 bytes 
in 58ms
12-14 11:43:14.933: D/dalvikvm(279): GC_EXTERNAL_ALLOC freed 34 objects / 1408 bytes 
in 55ms
12-14 11:43:15.423: D/dalvikvm(279): GC_EXTERNAL_ALLOC freed 13 objects / 504 bytes in 
58ms
12-14 11:43:15.953: D/dalvikvm(279): GC_EXTERNAL_ALLOC freed 13 objects / 520 bytes in 
56ms
...
12-14 11:43:31.203: I/jPCT-AE(279): Visibility lists disposed!
12-14 11:43:31.203: I/jPCT-AE(279): All texture data unloaded from gpu!
12-14 11:43:31.203: I/jPCT-AE(279): Renderer disposed!
12-14 11:43:31.203: I/jPCT-AE(279): Static references cleared...
...
12-14 11:43:36.943: E/dalvikvm-heap(279): 2964320-byte external allocation too large 
for this process.
12-14 11:43:36.953: E/GraphicsJNI(279): VM won't let us allocate 2964320 bytes
12-14 11:43:36.953: D/AndroidRuntime(279): Shutting down VM
12-14 11:43:36.953: W/dalvikvm(279): threadid=1: thread exiting with uncaught 
exception (group=0x4001d800)
12-14 11:43:36.973: E/AndroidRuntime(279): FATAL EXCEPTION: main
12-14 11:43:36.973: E/AndroidRuntime(279): android.view.InflateException: Binary XML 
file line #33: Error inflating class <unknown>
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.view.LayoutInflater.createView(LayoutInflater.java:513)
12-14 11:43:36.973: E/AndroidRuntime(279):  at
com.android.internal.policy.impl.PhoneLayoutInflater.
onCreateView(PhoneLayoutInflater.java:56)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:563)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.view.LayoutInflater.rInflate(LayoutInflater.java:618)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.view.LayoutInflater.rInflate(LayoutInflater.java:621)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.view.LayoutInflater.inflate(LayoutInflater.java:407)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.view.LayoutInflater.inflate(LayoutInflater.java:320)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
com.ai.ultimap.views.Manual.onItemClick(Manual.java:467)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.widget.AdapterView.performItemClick(AdapterView.java:284)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.widget.AbsListView$PerformClick.run(AbsListView.java:1696)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.os.Handler.handleCallback(Handler.java:587)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.os.Handler.dispatchMessage(Handler.java:92)
12-14 11:43:36.973: E/AndroidRuntime(279):  at android.os.Looper.loop(Looper.java:123)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.app.ActivityThread.main(ActivityThread.java:4627)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
java.lang.reflect.Method.invokeNative(Native Method)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
java.lang.reflect.Method.invoke(Method.java:521)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
12-14 11:43:36.973: E/AndroidRuntime(279):  at dalvik.system.NativeStart.main(Native 
Method)
12-14 11:43:36.973: E/AndroidRuntime(279): Caused by: 
java.lang.reflect.InvocationTargetException
12-14 11:43:36.973: E/AndroidRuntime(279):  at android.widget.ImageView.<init>
(ImageView.java:108)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
java.lang.reflect.Constructor.constructNative(Native Method)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
java.lang.reflect.Constructor.newInstance(Constructor.java:446)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.view.LayoutInflater.createView(LayoutInflater.java:500)
12-14 11:43:36.973: E/AndroidRuntime(279):  ... 18 more
12-14 11:43:36.973: E/AndroidRuntime(279): Caused by: java.lang.OutOfMemoryError: 
bitmap size exceeds VM budget
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.graphics.Bitmap.nativeCreate(Native Method)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.graphics.Bitmap.createBitmap(Bitmap.java:468)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.graphics.Bitmap.createBitmap(Bitmap.java:435)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.graphics.Bitmap.createScaledBitmap(Bitmap.java:340)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.graphics.BitmapFactory.finishDecode(BitmapFactory.java:488)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:462)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:323)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:697)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.content.res.Resources.loadDrawable(Resources.java:1709)
12-14 11:43:36.973: E/AndroidRuntime(279):  at 
android.content.res.TypedArray.getDrawable(TypedArray.java:601)
12-14 11:43:36.973: E/AndroidRuntime(279):  at android.widget.ImageView.<init>
(ImageView.java:118)
12-14 11:43:36.973: E/AndroidRuntime(279):  ... 22 more
12-14 11:43:38.763: I/Process(279): Sending signal. PID: 279 SIG: 9

如您所见,我在加载 ~3 MB 位图期间特别遇到了内存不足错误...这对我来说没有意义,因为 GC 最近运行并且没有分配任何内容,因为应该使 VM 在 3MB 以内容量(256 MB)。 256 MB 系统 RAM 中是否只有一小部分在虚拟机崩溃之前实际分配给了它?会不会是 Bitmap 加载过程有自己的内存分配上限? 我知道对象池是在游戏循环期间尝试避免 GC 的好方法,但是在不确切知道是什么触发了 Dalvik GC 的情况下,我们仍然非常相信操作系统和 Google 对性能最佳实践的模糊讨论。

  1. 能否从代码中跟踪 GC 状态(例如“即将运行”、“正在运行”、“已完成运行”),以便围绕可用内存战略性地规划大量资源分配?我已经阅读了这篇关于此事的帖子:Determine when the Android GC runs,它提供了一个有趣的潜在解决方案,但仍然依赖于一个“技巧”。我想知道某处是否有受支持的 API 调用,可以在生产代码(不仅仅是调试)中依赖它来跟踪垃圾收集器的精确状态。 System.gc() 在某些情况下可能有用,如果可以检查 GC 状态;否则,由于它不能保证立即运行 GC,因此它的实用性会下降很多。

  2. GC 是否总是系统范围的,或者单独的线程(例如游戏的专用渲染线程)可以避免 GC 导致的潜在性能延迟问题?

  3. 鉴于以下假设场景: '我有一个对象,它的实例化成本(VM RAM 预算)/2 字节,我立即用一个引用实例化它。然后我取消该引用,使对象符合 GC 条件,但当然还没有真正释放它的内存。然后我立即再次实例化该对象。 这会使虚拟机崩溃,还是操作系统会自动处理这种极端情况以避免虚拟机崩溃?如果操作系统不处理它,我会将此作为一个很好的例子来说明为什么我上面的问题 #2 是有效的;如果可以跟踪 GC 状态,则可以在源中包含逻辑来处理巨大的对象分配问题(实际上比设计不良的类更可能是大型资源),方法是检查来自符合 GC 条件的对象的内存在加载之前是否已被释放新的巨大对象实例,并在后台轮询 GC 时显示一个小的加载动画。这应该避免应用程序不响应错误以及合法的内存不足错误......某种 onGC() 监听器将是理想的; GC 监听器是否可以在不重新构建操作系统内核的情况下在本机代码中实现?

5.最后,一些源代码……我对高效的 Android 编程有正确的想法吗?

活动类:

package com.ai.ultimap;

//imports omitted...

public class UltiMapActivity extends Activity {
//Housekeeping
private String viewDriverID = "";
private static final int TUTORIAL = 7;

//visuals
private HomeView hv; //home view
private ConfigView cv; //config view
private MapView mv; //map view
private Manual man; //manual view
private int manCount = 0; //tracks the number of times the manual has been called 
    //with menu button, ignoring button presses unless value is zero
private PathCreator pcv; //path creator view
private MasterGL mgl; //the gl center
private String pending = "Coming soon...";
private PathCreator draw;
private Surfacer morlock;
// Used to handle pause and resume...
private static UltiMapActivity master; 

//XML I/O considerations
private String fXML = "mypaths.xml";
private String sXML = "data was not saved properly...?";
private FileOutputStream fos;
private FileInputStream fis;
private FileWriter fw;
private FileReader fr;
private Date theDate = new Date();
private char[] buf = new char[1];

//Feedback stuffs
private FeedbackController feed;

//tracking you... :)
private WifiStalk stalk;
private long lat;
private long longitude;

//Testing
private DrawView dv;

/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    Log.d("me","ultimap created!");
    master = null;
    mgl = new MasterGL(this); //revisit this later for versatility
    man = new Manual(this);
    feed = new FeedbackController(this);
    stalk = new WifiStalk(this);
    draw = new PathCreator(this);
    hv = new HomeView(this,draw);
    try {
        BeanCounter bean = new BeanCounter(this);
    } catch (IOException e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
    } catch (XmlPullParserException e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
    }
    showDialog(TUTORIAL);
}
@Override
public boolean onKeyDown(int keyCode,KeyEvent e){
  if (keyCode == 82){

      if (viewDriverID.equals("hv")){
          hv.removeHV();
      }
      else if (viewDriverID.equals("cv")){
          cv.removeCV();
      }
      else if (viewDriverID.equals("mv")){
         return true;
      }
      else if (viewDriverID.equals("pcv")){
          return true;
      }

      if(man.getAddedState() == 0){

        //Show the manual code...
        System.out.println("View we're coming from: " + this.getVDID());
        Log.e("me", "man.getaddedstate does equal 0, should be about to makeMan");

        man.makeMan();      
    }

      else if(man.getAddedState() == 2){ 
        man.removeMan();
        man.removeMan2();
        man.setAddedState(1);
    }
      else if(man.getAddedState() == 1){
        System.out.println("View we're coming from: " + this.getVDID());
        man.addMan();
    }
  }
    return true;
}
@Override
protected Dialog onCreateDialog(int id) {
    //alerts ommitted for space
}

//Used to track the semantic context of what the Activity is displaying
//Getters/setters for external access ommitted

@Override
protected void onStart(){
    super.onStart();
    Log.d("me","ultimap started!");
}
@Override
protected void onPause() {
    super.onPause();
    Log.d("me","ultimap paused!");
    if (mgl.getGLview() != null){
          mgl.getGLview().onPause();
        }
    if (draw.getGLV() != null){
      draw.getGLV().onPause();
    }
}
@Override
protected void onResume() {
    super.onResume();
    Log.d("me","ultimap resumed!");
    stalk.killListener();
    if (mgl.getGLview() != null){

          mgl.getGLview().onResume();
          Log.d("me", "mgl.getGLview is NOT null on resume");
        }
    else if (mgl.getGLview() == null){
        mgl.initGL();
        mgl.getGLview().onResume();
        Log.d("me", "mgl.getGLview is null on resume");
    }
    if (draw.getGLV() != null){
      draw.getGLV().onResume();
      Log.d("me", "draw.getGLV is NOT null on resume");
    }
    else if (draw.getGLV() == null && draw.getHGL() != null){
          draw.pcvInit();
          Log.d("me", "draw.getGLV is null on resume");
    }
    if (hv.getMV() != null && hv.getMV().getGLV() != null){
          hv.getMV().getGLV().onResume();
          Log.d("me", "map.getGLV is NOT null on resume");
        }
        else if (hv.getMV() != null && hv.getMV().getGLV() == null && 
hv.getMV().getHGL() != null){
            hv.getMV().mvInit();
              Log.d("me", "map.getGLV is null on resume");
        }
}
@Override
protected void onStop() {
    super.onStop();
    //feed.getSP().release();
    Log.d("me","ultimap stopped!");
}

@Override
protected void onRestart(){
    super.onRestart();
    Log.d("me","ultimap restarted!");
    if (mgl != null){
          mgl.initGL(); 

        }   
}
@Override
protected void onDestroy(){
    super.onDestroy();
    Log.d("me","ultimap destroyed!");
    mgl.disposeTextures();
    if (feed.getSP() != null && feed.getSID() != 0 && feed.getLoaded() == 
true){
      feed.getSP().unload(feed.getSID());
      feed.getSP().release();
    }   
}
}

教程视图管理器类:

/*
* This class defines an in-app manual which is callable/dismissable
* in a non-invasive way... 
* 
* http://www.codeproject.com/KB/android/ViewFlipper_Animation.aspx
*http://developer.android.com/reference/android/widget/  
*ViewFlipper.html#ViewFlipper%28android.content.Context%29
* http://developer.android.com/resources/articles/avoiding-memory-leaks.html
*/
package com.ai.ultimap.views;   
//imports ommitted 
public class Manual extends View implements OnItemClickListener{
private UltiMapActivity hUMA;
private ListView lv1;
private ListAdapter la;
private LayoutInflater mInflater;
private Vector<RowData> data;
private TextView tv;
private RelativeLayout holderRL;
private View v;
private View v2;
private int addedState = 0; //tracks whether or not a view has been instantiated, 
    //and if so whether or not it is the currently visible view 
private int addedState2 = 0;

//Grid View stuff
private GridView helpGrid;

//ViewFlipper stuff
private ViewFlipper vf;
private TextView tutTV;
private String mapTutString = "Map View Tutorial Part: ";
private String pcTutString = "Path Creator Tutorial Part: ";
private String tutType;
private TextView counterTV;
private int partCounter = 1;
private float oldTouchValue = 0.0f;
private boolean searchOk = true;
private ImageView floatingImage;

public Manual(UltiMapActivity hAct){
    super(hAct);
    hUMA = hAct;
    holderRL = new RelativeLayout(hUMA);
    v = new View(hUMA);
    floatingImage = new ImageView(hUMA);
}
//Here we summon and populate the grid view
    public void makeMan(){
      if (addedState == 0){
          Log.e("me", "in makeMan");
        mInflater = (LayoutInflater) 
hUMA.getSystemService(Activity.LAYOUT_INFLATER_SERVICE); 
        hUMA.addContentView(holderRL, new 
LayoutParams(LayoutParams.MATCH_PARENT,LayoutParams.MATCH_PARENT));
        v = mInflater.inflate(R.layout.helpgrid, holderRL, false);
        helpGrid = (GridView) v.findViewById(R.id.manGV);
        helpGrid.setAdapter(new ImageAdapter(hUMA));
        hUMA.addContentView(v, new 
LayoutParams(LayoutParams.MATCH_PARENT,LayoutParams.MATCH_PARENT));
        helpGrid.setOnItemClickListener(this);
        addedState = 2;
      }

    }

public void addMan(){
    if (v != null && addedState == 1){
        v.setVisibility(VISIBLE);
        v.bringToFront();
        addedState = 2;
    }
}
public void addMan2(){
    if (v2 != null && addedState2 == 1){
        v2.setVisibility(VISIBLE);
        v2.bringToFront();
        addedState2 = 2;
    }
}
public void removeMan(){
    if (v != null && addedState == 2){
        v.setVisibility(GONE);
        addedState = 1;
        String s = hUMA.getVDID();
        if (s.equals("hv")){
            hUMA.getHome().addHV();
            Log.d("me", "add hjomeview called from anual");
            Log.d("me", "hv addedstate : " + 
hUMA.getHome().getAddedState());
        }
        else if (s.equals("cv")){
            hUMA.getConfig().addCV();
        }
        else if (s.equals("mv")){
            hUMA.getHome().getMV().mvInit();
        }
        else if (s.equals("pcv")){
            hUMA.getDraw().pcvInit();
        }
    }
}
public void removeMan2(){
    if (v2 != null && addedState2 == 2){
        v2.setVisibility(GONE);
        addedState2 = 1;
        String s = hUMA.getVDID();
        if (s.equals("hv")){
            hUMA.getHome().addHV();
            Log.d("me", "add hjomeview called from manual");
            Log.d("me", "hv addedstate : " + 
hUMA.getHome().getAddedState());
        }
        else if (s.equals("cv")){
            hUMA.getConfig().addCV();
        }
        else if (s.equals("mv")){
            hUMA.getHome().getMV().mvInit();
        }
        else if (s.equals("pcv")){
            hUMA.getDraw().pcvInit();
        }
    }
}

//addedstate getters and setters ommitted for space

 @Override
    public boolean onTouchEvent(MotionEvent touchevent) {

        switch (touchevent.getAction())
        {
            case MotionEvent.ACTION_DOWN:

            {
                System.out.println("received a touch down at " + touchevent.getX() 
+ "," + touchevent.getY());
                oldTouchValue = touchevent.getX();
                if(this.searchOk==false) return false;
                float currentX = touchevent.getX();
                if (currentX > (vf.getWidth()/2))
                {
                    vf.setInAnimation(AnimationHelper.inFromRightAnimation());
                    vf.setOutAnimation(AnimationHelper.outToLeftAnimation());
                    vf.showNext();
                    if (partCounter <= 3 && partCounter >= 1){
                        partCounter++;
                    }
                    else if (partCounter == 4){
                        partCounter = 1;
                    }
                    else{
                        Log.e("me", "partCounter got past 4...");
                    }
                    if(tutType.equals("map")){
                        counterTV.setText(mapTutString + partCounter);
                    }
                    else if(tutType.equals("pc")){
                        counterTV.setText(pcTutString + partCounter);
                    }
                    else{
                        Log.e("me","not getting valid tutType string");
                    }
                }
                if (currentX <= (vf.getWidth()/2))
                {
                    vf.setInAnimation(AnimationHelper.inFromLeftAnimation());
                    vf.setOutAnimation(AnimationHelper.outToRightAnimation());

                    vf.showPrevious();
                    if (partCounter >= 2 && partCounter <= 4){
                        partCounter--;
                    }
                    else if (partCounter == 1){
                        partCounter = 4;
                    }
                    else{
                        Log.e("me", "partCounter got below 1...");
                    }
                    if(tutType.equals("map")){
                        counterTV.setText(mapTutString + partCounter);
                    }
                    else if(tutType.equals("pc")){
                        counterTV.setText(pcTutString + partCounter);
                    }
                    else{
                        Log.e("me","not getting valid tutType string");
                    }

                }

                break;
            }
            case MotionEvent.ACTION_UP:
            {
                //nothing to do here
            }
        }
        return false;
    }

public void setUserText(String str){
    tv.setText(str);
}

private class CustomTV extends TextView{

    private String content = "";
    public CustomTV(Context c, String str){
        super(c);
        content = str;
        this.setText(content);
    }
}

/**
 * Data type used for custom adapter. Single item of the adapter.      
 */
private class RowData {
    protected String mItem;
        protected String mDescription;
        RowData(String item, String description){
        mItem = item;
        mDescription = description;             
    }

        @Override
        public String toString() {
                return mItem + " " +  mDescription;
        }
}

private class CustomAdapter extends ArrayAdapter<RowData> {

    public CustomAdapter(Context context, int resource,
                    int textViewResourceId, List<RowData> objects) {
            super(context, resource, textViewResourceId, objects);

    }

    @Override
    public View getView(int position, View convertView, ViewGroup parent) {
            ViewHolder holder = null;

            //widgets displayed by each item in your list
            TextView item = null;
            TextView description = null;

            //data from your adapter
            RowData rowData= getItem(position);


            //we want to reuse already constructed row views...
            if(null == convertView){
                    convertView = mInflater.inflate(R.layout.custom_row, null);
                    holder = new ViewHolder(convertView);
                    convertView.setTag(holder);
            }
            holder = (ViewHolder) convertView.getTag();
            item = holder.getItem();
            item.setText(rowData.mItem);
            description = holder.getDescription();          
            description.setText(rowData.mDescription);
            return convertView;
    }
}

/**
* Wrapper for row data.
*
*/
private class ViewHolder {      
private View mRow;
private TextView description = null;
private TextView item = null;

    public ViewHolder(View row) {
    mRow = row;
    }

    public TextView getDescription() {
            if(null == description){
                    description = (TextView) mRow.findViewById(R.id.cbox);
            }
            return description;
    }

    public TextView getItem() {
            if(null == item){
                    item = (TextView) mRow.findViewById(R.id.cbox2);
            }
            return item;
    }       
}

@Override
public void onItemClick(AdapterView<?> arg0, View arg1, int position, long id) {

v.setVisibility(GONE);
if (addedState2 == 0){
hUMA.addContentView(this,DefineLayoutParams.getParams(DefineLayoutParams.getMM()));   
//this is why the onTouch only starts lsitening at this point
if (position == 0){
v2 = mInflater.inflate(R.layout.flipper, holderRL, false);
vf = (ViewFlipper) v2.findViewById(R.id.manFlipperVF);
tutTV = (TextView) v2.findViewById(R.id.manDescriptionTV);
counterTV = (TextView) v2.findViewById(R.id.mapviewtutCounterTV);
tutTV.setText("Map View Instructions: ...");
counterTV.setText(mapTutString + partCounter);
tutType = "map";
}
else if (position == 1){
    v2 = mInflater.inflate(R.layout.flipperpc, holderRL, false);
    vf = (ViewFlipper) v2.findViewById(R.id.manFlipperpcVF);
    tutTV = (TextView) v2.findViewById(R.id.manDescriptionpcTV);
    counterTV = (TextView) v2.findViewById(R.id.manFlipperCounterpcTV);
    tutTV.setText("Path Creator Tutorial:...");
    counterTV.setText(pcTutString + partCounter);
    tutType = "pc"; 
}
addedState2 = 2;
hUMA.addContentView(v2, DefineLayoutParams.getParams(DefineLayoutParams.getWW()));
}
else if(addedState2 == 1){
    v2.setVisibility(VISIBLE);
    addedState2 = 2;
}
}
public String getTutType(){
return tutType;
}
}

Tutorial View Flipper XML:

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent" 

>
<ScrollView 
android:id="@+id/manDerscriptionSV"
android:layout_width="match_parent"
android:layout_height="200px"
>
<TextView 
android:id="@+id/manDescriptionTV"
android:text="Coming Soon..."
android:layout_width="match_parent"
android:layout_height="wrap_content"
/>
</ScrollView>
<TextView 
android:id="@+id/mapviewtutCounterTV"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Map View Tutorial Part: "
android:gravity="center"
android:layout_below="@id/manDerscriptionSV"
/>
<ViewFlipper
android:id="@+id/manFlipperVF"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_below="@id/mapviewtutCounterTV"
>
<ImageView 
    android:id="@+id/mapviewtut1"
    android:src="@drawable/mapviewtutflipper1"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    />
<ImageView 
    android:id="@+id/mapviewtut2"
    android:src="@drawable/mapviewtutflipper2"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    />
<ImageView 
    android:id="@+id/mapviewtut3"
    android:src="@drawable/mapviewtutflipper3"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    />
<ImageView 
    android:id="@+id/mapviewtut4"
    android:src="@drawable/mapviewtutflipper4"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    />


</ViewFlipper>
</RelativeLayout>

谢谢, CCJ

【问题讨论】:

  • 作为这个方向的部分领先者:Android 上的每个进程都有自己的 VM 实例,ergo 和自己的 GC。
  • 保持对象引用的时间超过您需要的时间通常不是一个好主意。 ViewInflator 和“xml I\O”注释下的变量在我看来就像是临时使用然后可以丢弃的东西。如果可能,请删除这些字段并使其成为局部变量,以便尽快将它们作为垃圾回收。
  • 您能否缩小这堵代码的范围?

标签: java android garbage-collection


【解决方案1】:
  1. 究竟是什么触发了 Android 中的 GC?

这是 SDK 开发人员不必担心的内部实现细节。

我见过的其他 VM 实现通常允许在其 GC 接收到运行信号之前将一定百分比的系统内存分配给应用程序。

我会相信你的话。 Java 不这样做。 JVM 并不关心存在多少系统内存——它最多只关心它自己的 VM 的潜在堆大小(例如,-Xmx)。

然而,扫描以下 LogCat 似乎显示 Dalvik GC 至少部分经常运行

正确。特别是在较新版本的 Android 上,GC 在自己的线程中同时运行,而不是早先采用的 stop-the-world 方法。

这对我来说没有意义,因为 GC 最近运行并且没有分配任何内容,因为应该使 VM 的容量在 3MB (256 MB) 以内。

您的虚拟机不太可能有 256MB 的堆空间。根据您的设备,它可能低至 16MB。

此外,Android 没有压缩 GC 算法,因此即使您可能有超过 3MB 的可用空间,您也可能没有连续的 3MB 块。

这就是为什么recycle()Bitmap 对象或尝试重用它们很重要(例如,BitmapOptions 中的inBitmap,在 API 级别 11 中添加)。

此外,您可以使用 DDMS 创建堆转储并使用 MAT 对其进行检查,从而更准确地确定您的内存去向以及谁在持有什么。这在 Android 3.0+ 上效果更好,因为 MAT 在这些版本中能够更准确地报告Bitmap 内存。

在虚拟机崩溃之前,实际分配给虚拟机的 256 MB 系统 RAM 中是否只有一小部分?

是的。它被称为堆。 Android 设备有堆大小限制。通常,它在 16-48MB 范围内,具体取决于 Android 操作系统版本和屏幕分辨率。

会不会是Bitmap加载过程有自己的内存分配上限?

不,它使用相同的堆大小预算。从 Android 3.0 开始,它实际上是从其他 Dalvik 对象使用的堆中加载内存——以前,它使用堆外的系统 RAM 块,但空间计入堆的大小预算。

但在不确切知道是什么触发了 Dalvik GC 的情况下,我们仍然非常相信操作系统和 Google 对性能最佳实践的模糊讨论

正如他们所说,生活还在继续。

能否从代码中跟踪 GC 状态(例如“即将运行”、“正在运行”、“已完成运行”),以便围绕可用内存战略性地规划大量资源分配? ...我想知道某处是否有受支持的 API 调用,可以在生产代码(不仅仅是调试)中依赖它来跟踪垃圾收集器的精确状态。

没有。

GC 是否始终在系统范围内,或者单独的线程(例如游戏的专用渲染线程)可以避免 GC 导致的潜在性能延迟问题?

GC 绝不是任何虚拟机的“系统范围”。 GC 始终在 VM 中。

在较新版本的 Android 上,GC 是并发的,因此在正常情况下不会实质性地阻塞任何线程。在旧版本的 Android 上,GC 是停止世界并且会影响所有线程。对于 Android 3.0,这个变化肯定已经到位——我的记忆模糊,并发 GC 是否已经在 Android 2.3 中到位。您可能希望观看 2011 年 Google I|O 关于 Android 内存管理的演示。

这会使虚拟机崩溃,还是操作系统会自动处理这种极端情况以避免虚拟机崩溃?

Android 应该在引发 OutOfMemoryException 之前强制立即进行 GC。根据我之前的段落,这种情况不属于“正常情况”。

【讨论】:

  • 感谢您提供信息丰富的回复!你知道 JNI 与 Dalvik VM 内存使用的关系吗?本机代码应该管理自己的内存,但该内存是否计入应用程序的堆空间预算?如果是这样,如果本机线程尝试分配过多的 Android 是否可以强制释放内存,或者这种情况(最终/可能)会导致系统崩溃?
  • @CCJ:“内存是否计入应用程序的堆空间预算?” -- 如果它是真正的本机内存(例如,malloc()),那么我的理解是它不计入堆限制。但是,我不是 JNI/NDK 专家。
  • 嗯...好吧,我将不得不进一步研究这件事。谢谢!
  • stackoverflow.com/questions/3039369/… 有一些关于通过 NDK 分配内存的好信息;要点似乎是本机分配来自系统内存并且不计入应用程序的 Java 堆预算。 Android NDK google 小组有很多与此相关的线程,并且共识似乎是,虽然本机代码可以分配超出正常 Java 堆限制,但它应该尝试像 Java 一样,并保持在 16 到 24 MB 范围内,基于在目标系统上。
猜你喜欢
  • 2010-12-25
  • 1970-01-01
  • 1970-01-01
  • 1970-01-01
  • 2017-02-25
  • 1970-01-01
  • 1970-01-01
  • 1970-01-01
  • 1970-01-01
相关资源
最近更新 更多