【问题标题】:Detecting the point of collision with Pygame用 Pygame 检测碰撞点
【发布时间】:2019-03-29 03:34:20
【问题描述】:

我正在使用 Pygame 制作游戏。对于这个游戏,我不仅需要能够检测到两个矩形碰撞,还要检测它们之间的碰撞点。我查看了文档,但似乎找不到任何答案。

这样的事情可能吗?

【问题讨论】:

    标签: python pygame collision-detection


    【解决方案1】:

    你可以使用Rect.clip:

    在另一个矩形内裁剪一个矩形

    clip(Rect) -> Rect

    返回一个被裁剪为完全在参数 Rect 内的新矩形。如果两个矩形开始时不重叠,则返回大小为 0 的 Rect。

    这是一个例子:

    import pygame
    import random
    
    class Stuff(pygame.sprite.Sprite):
        def __init__(self, pos, color, *args):
            super().__init__(*args)
            self.image = pygame.Surface((30, 30))
            self.image.fill(color)
            self.rect = self.image.get_rect(center=pos)
            self.pos = pygame.Vector2(pos)
    
        def update(self):
            self.rect.center = self.pos
    
    def main():
        pygame.init()
        screen = pygame.display.set_mode((500, 500))
        screen_rect = screen.get_rect()
        font = pygame.font.SysFont(None, 26)
        clock = pygame.time.Clock()
        sprites = pygame.sprite.Group()
        blocks = pygame.sprite.Group()
    
        movement = {
            pygame.K_UP:    ( 0, -1),
            pygame.K_DOWN:  ( 0,  1),
            pygame.K_LEFT:  (-1,  0),
            pygame.K_RIGHT: ( 1,  0)
        }
    
        for _ in range(15):
            x, y = random.randint(0, 500), random.randint(0, 500)
            color = random.choice(['green', 'yellow'])
            Stuff((x, y), pygame.Color(color), sprites, blocks)
    
        player = Stuff(screen_rect.center, pygame.Color('dodgerblue'))
        sprites.add(player)
    
        dt = 0
        while True:
            events = pygame.event.get()
            for e in events:
                if e.type == pygame.QUIT:
                    return
    
            pressed = pygame.key.get_pressed()
            move = pygame.Vector2()
            for dir in (movement[key] for key in movement if pressed[key]):
                move += dir
            if move.length() > 0: move.normalize_ip()
            player.pos += move * dt/5
    
            sprites.update()
            screen.fill(pygame.Color('black'))
            sprites.draw(screen)
    
            for block in pygame.sprite.spritecollide(player, blocks, False):
                clip = player.rect.clip(block.rect)
                pygame.draw.rect(screen, pygame.Color('red'), clip)
                hits = [edge for edge in ['bottom', 'top', 'left', 'right'] if getattr(clip, edge) == getattr(player.rect, edge)]
                text = font.render(f'Collision at {", ".join(hits)}', True, pygame.Color('white'))
                screen.blit(text, (20, 20))
    
            pygame.display.flip()
            dt = clock.tick(60)
    
    if __name__ == '__main__':
        main()
    

    【讨论】:

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