【发布时间】:2020-04-08 02:56:10
【问题描述】:
我在 SwiftUI 的框架内的“SCNView”中有一个“SCNCylinder”。我的目标是围绕不同的轴和不同的角度旋转圆柱体。我有两个(某种)按钮,它们以 180° 或 90° 的角度接收用户的输入。我想在不同的轴上旋转它们中的每一个。我想将圆柱体围绕“SCNVector3(1,0,0)”旋转 180°,围绕“SCNVector3(0,0,1)”旋转 90°。我已经制作了一个能够做到这一点的游乐场。真正的问题是用相同的方法进行多次旋转。假设用户先敲击 180°,然后敲击 90°,我希望圆柱体也这样做。但目前它可以旋转 180°,但是当用户点击 90° 按钮时会随机旋转。
这是我的代码:
struct ContentView: View {
@State var rotationAngle: Angle = .degrees(0)
@State var rotationAngle2: Angle = .degrees(0)
var body: some View {
VStack{
HStack{
Text("180°").onTapGesture {
self.rotationAngle = .degrees(180)
}
Divider()
Text("90°").onTapGesture {
self.rotationAngle2 = .degrees(90)
}
}
SceneKitView(radius: 0.02, height: 2, angle: $rotationAngle, angle2: $rotationAngle2)
.position(x: 225.0, y: 175)
.frame(width: 300, height: 300, alignment: .center)
}
}
}
struct SceneKitView: UIViewRepresentable {
@Binding var angle: Angle
@Binding var angle2 : Angle
let cylindernode: SCNNode
init(radius: CGFloat, height: CGFloat, angle: Binding<Angle>, angle2: Binding<Angle>) {
let cylinder = SCNCylinder(radius: radius, height: height)
cylinder.firstMaterial?.diffuse.contents = UIColor.green
self.cylindernode = SCNNode(geometry: cylinder)
self.cylindernode.position = SCNVector3(0, 0, 0)
cylindernode.pivot = SCNMatrix4MakeTranslation(0, -1, 0)
self._angle = angle
self._angle2 = angle2
}
func makeUIView(context: UIViewRepresentableContext<SceneKitView>) -> SCNView {
let sceneView = SCNView()
sceneView.scene = SCNScene()
sceneView.autoenablesDefaultLighting = true
sceneView.allowsCameraControl = true
sceneView.scene?.rootNode.addChildNode(cylindernode)
return sceneView
}
func updateUIView(_ sceneView: SCNView, context: UIViewRepresentableContext<SceneKitView>) {
let rotation = SCNAction.rotate(by: CGFloat(angle.radians), around: SCNVector3(1, 0, 0), duration: 3)
let rotation2 = SCNAction.rotate(by: CGFloat(angle2.radians), around: SCNVector3(0, 0, 1), duration: 3)
print(angle.degrees)
print(angle2.degrees)
cylindernode.runAction(rotation)
cylindernode.runAction(rotation2)
}
}
请帮我解决这个问题。
【问题讨论】:
标签: ios 3d rotation swiftui scenekit